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Re: [Question #681180]: How to impose an initial angular velocity on a moving/free particle?
Question #681180 on Yade changed:
Status: Open => Answered
Jan Stránský proposed the following answer:
if you print b.state.angVel, it is set properly. The problem is somewhere in NewtonIntegrator not applying angular motion for fixed aspherical bodies , where angMom is is taken into account, but not angVel 
Feel free to open a bug report.
A **workaround** is to set
b1.aspherical = False
than the polyhedron does rotate.
I am not sure with the consequences, but **I think** it should be OK for fixed bodies..
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