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Re: [Question #681180]: How to impose an initial angular velocity on a moving/free particle?
Question #681180 on Yade changed:
kaiset posted a new comment:
Still a **workaround** is to use the angMom
## using: "b.state.angMom" -
Mom=b1.state.ori*b1.state.inertia # This results to angVel=Vector3(1,1,1).
# Modify accordingly, to modify a specific angular velocity. e.g., to get an initial angVel=Vector3(5,6,7)
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