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Message #21335
Re: [Question #686076]: Problem of Bodies rotation
Question #686076 on Yade changed:
https://answers.launchpad.net/yade/+question/686076
Jan Stránský proposed the following answer:
1) you have to change velocity directly of RotationEngine (see my
previous anwer #5). This way, you change a global velocity variable, byt
RotationEngine has its copy and the change has no effect on it.
2) again see #5, should be
q = Quaternion(rotationAxis, angVel* O.dt) # without any AngleAxis stuff
cheers
Jan
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