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Re: [Question #688763]: ossillation_rotation

 

Question #688763 on Yade changed:
https://answers.launchpad.net/yade/+question/688763

    Status: Needs information => Open

nobody gave more information on the question:
hi Jan,

here is the code:
###########################
from yade import ymport
from yade import pack,export,geom
import itertools
from numpy import *
import numpy as np
from yade import plot, export, utils
import math
target=0.12
young=4e8
finalcompFricDegree=19.5
rate = 10*(2*pi/60)
############################################# sphere particles material properties ########################
sphereMat=O.materials.append(CohFrictMat(young=young,poisson=0.3,frictionAngle=radians(finalcompFricDegree),isCohesive=False,alphaKr=0.2,alphaKtw=0,etaRoll=0.5,momentRotationLaw=True,density=2648))
#O.bodies.append(ymport.text("rotation.txt",material = sphereMat))
O.bodies.append([
	sphere((0.1,0.1,0.1),.03,color=(0,1,0)),
])
################################################ create the penetrator and shaft and the cylinder ##############################
facetMat=O.materials.append(FrictMat(young=young,poisson=0.3,frictionAngle=radians(finalcompFricDegree),density=0))
O.materials.append(FrictMat(young=young,poisson=0.3,frictionAngle=0,density=0,label='walls'))

#facets =
O.bodies.append(geom.facetCylinder((200e-3,200e-3,300e-3),200e-3,600e-3,wallMask=6,material='walls',segmentsNumber=100))

x0=0.2;y0=0.2;z0=0.39665
cylinderIDS= O.bodies.append(geom.facetCylinder((x0,y0,z0-0.02),
	radius=0.0125,height=0.15,orientation=Quaternion((0, 0, 1), 0),wallMask=5,segmentsNumber=10, angleRange=None,material=facetMat))
coneIDS= O.bodies.append(geom.facetCone((x0,y0,z0-0.085825-0.02),
	radiusTop=0.0125,radiusBottom=0.0,height=0.02165,orientation=Quaternion((0, 0, 1), 0),wallMask=6,segmentsNumber=10, angleRange=None,material=facetMat))
cylinder =O.bodies[-2].id
conecheck=O.bodies[-1].id
################################################  set the global engine for the simulation##############################
O.engines=[
	ForceResetter(),
	InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]),
	InteractionLoop(
			[Ig2_Sphere_Sphere_ScGeom6D(),Ig2_Facet_Sphere_ScGeom()],
			[Ip2_FrictMat_FrictMat_FrictPhys(),Ip2_CohFrictMat_CohFrictMat_CohFrictPhys()],
					[Law2_ScGeom_FrictPhys_CundallStrack(),Law2_ScGeom6D_CohFrictPhys_CohesionMoment(useIncrementalForm=True,always_use_moment_law=True,label='cohesiveLaw')]
	),
	GlobalStiffnessTimeStepper(active=1,timeStepUpdateInterval=10,timestepSafetyCoefficient=0.8),
	NewtonIntegrator(gravity=(0,0,-9.81),damping=0.7),
	HelixEngine(angularVelocity=rate,linearVelocity=-0.05,rotateAroundZero=True,zeroPoint=(x0,y0,z0),rotationAxis=(0,0,1),ids=cylinderIDS,label ="cylinderRot"),
	HelixEngine(angularVelocity=rate,linearVelocity=-0.05,rotateAroundZero=True,zeroPoint=(x0,y0,z0),rotationAxis=(0,0,1),ids=coneIDS,label = "coneRot"),
	PyRunner(command='stop_loading()',iterPeriod=10000),
	PyRunner(command ="ossillation_rotation()",iterPeriod = 10),
]

def ossillation_rotation():
	for b in O.bodies:
		if isinstance(b.shape,Facet):
			rotationAngle = b.state.rot().norm()
			if rotationAngle > 0  and rotationAngle <= math.pi:
				cylinderRot.angularVelocity=rate
				coneRot.angularVelocity=rate
			elif rotationAngle > 0  and rotationAngle <= math.pi:
				cylinderRot.angularVelocity=-1*rate
				coneRot.angularVelocity=-1*rate
########################## stop the simulation ###################################################################
def stop_loading():
	if ((O.bodies[conecheck].state.pos[2]-O.bodies[conecheck].state.refPos[2])*(-1))>target:
		O.pause()
#O.run()
#O.saveTmp()
####################################
it still rotates in one direction.

best,
Yong

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