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Message #22562
[Question #689485]: ERROR:root:Unable to guess python type from cxx type 'vector<shared_ptr<Body> >'
New question #689485 on Yade:
https://answers.launchpad.net/yade/+question/689485
dear all,
The terminal outputs "ERROR:root:Unable to guess python type from cxx type 'vector<shared_ptr<Body> >'" while I was running the script"cylinder-cylinder.py". I wonder why this happens and how to resolve it.
besides, I am new to yade and try to use yade to simulate fibre reinforced soil, is there any script from which I can how to model the fibre reinforced soil?
sincerely appriciate your help.
best regrads,
xxxe
please see script below:
#!/usr/bin/python
# -*- coding: utf-8 -*-
"Beam-like behaviour with cylinderConnections for roots interaction with spheres."
from yade import pack
from yade.gridpfacet import *
#### Parameter ####
young=4.0e6
poisson=3
density=1e3
frictionAngle1=radians(15)
frictionAngle2=radians(15)
frictionAngle3=radians(15)
#### Engines ####
O.engines=[
ForceResetter(),
InsertionSortCollider([
Bo1_Box_Aabb(),
Bo1_Sphere_Aabb(),
Bo1_GridConnection_Aabb(),
]),
InteractionLoop([
Ig2_Sphere_Sphere_ScGeom(),
Ig2_Box_Sphere_ScGeom(),
Ig2_GridNode_GridNode_GridNodeGeom6D(),
Ig2_Sphere_GridConnection_ScGridCoGeom(),
Ig2_GridConnection_GridConnection_GridCoGridCoGeom()
],
[
Ip2_CohFrictMat_CohFrictMat_CohFrictPhys(setCohesionNow=True,setCohesionOnNewContacts=False), # internal cylinder physics
Ip2_FrictMat_FrictMat_FrictPhys() # physics for external interactions, i.e., cylinder-cylinder, sphere-sphere, cylinder-sphere
],
[
Law2_ScGeom_FrictPhys_CundallStrack(), # contact law for sphere-sphere
Law2_ScGridCoGeom_FrictPhys_CundallStrack(), # contact law for cylinder-sphere
Law2_ScGeom6D_CohFrictPhys_CohesionMoment(), # contact law for "internal" cylinder forces
Law2_GridCoGridCoGeom_FrictPhys_CundallStrack() # contact law for cylinder-cylinder interaction
]
),
GlobalStiffnessTimeStepper(timestepSafetyCoefficient=0.1,label='ts'),
NewtonIntegrator(gravity=(1,-9.81,0),damping=0.5,label='newton'),
]
#### Spheres ####
O.materials.append(FrictMat(young=4.0e6,poisson=0.5,frictionAngle=frictionAngle1,density=1600,label='spheremat'))
Ns=90
sp=pack.SpherePack()
if os.path.exists("cloud4cylinders"+`Ns`):
print "loading spheres from file"
sp.load("cloud4cylinders"+`Ns`)
else:
print "generating spheres"
Ns=sp.makeCloud(Vector3(-0.3,0.2,-1.0),Vector3(+0.3,+0.5,+1.0),-1,.2,Ns,False,0.8)
sp.save("cloud4cylinders"+`Ns`)
O.bodies.append([sphere(center,rad,material='spheremat') for center,rad in sp])
#### Walls ####
O.materials.append(FrictMat(young=1.0e6,poisson=0.2,density=2.60e3,frictionAngle=frictionAngle2,label='wallmat'))
walls=aabbWalls((Vector3(-0.3,-0.15,-1),Vector3(+0.3,+1.0,+1)),thickness=.1,material='wallmat')
wallIds=O.bodies.append(walls)
#Assemble cylinders in sinusoidal shapes
O.materials.append( CohFrictMat( young=10*young,poisson=poisson,density=density,frictionAngle=frictionAngle3,normalCohesion=1e40,shearCohesion=1e40,momentRotationLaw=True,label='cylindermat') ) # material to create the gridConnections
O.materials.append( FrictMat( young=young,poisson=poisson,density=13.0*density,frictionAngle=frictionAngle3,label='fMat' ) ) # material for general interactions with cylinders
Ne=30 # number of cylinders
dy=0.03
dx=0.2
dz=0.2
Nc=1 # number of additional cylinderConnection
nodesIds=[]
cylIds=[]
for j in range(-Nc, Nc+1):
dyj = abs(float(j))*dy
dxj = abs(float(j))*dx
dzj = float(j)*dz
vertices=[]
for i in range(0, Ne+1):
omega=20/float(Ne); hy=0.0; hz=0.05; hx=1.5;
px=float(i)*hx/float(Ne)-0.8+dxj; py=sin(float(i)*omega)*hy+dyj; pz=cos(float(i)*omega)*hz+dzj;
vertices.append([pz,py,px])
cylinderConnection(vertices,0.02,nodesIds,cylIds,color=[1,0,0],highlight=False,intMaterial='cylindermat',extMaterial='fMat')
O.bodies[nodesIds[-1]].state.blockedDOFs='xyzXYZ'
O.bodies[nodesIds[-Ne-1]].state.blockedDOFs='xyzXYZ'
#### For viewing ####
from yade import qt
qt.View()
Gl1_Sphere.stripes=True
#### Allows to reload the simulation ####
O.saveTmp()
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