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Message #23152
[Question #690856]: can't get O.stopAtTime to work
New question #690856 on Yade:
https://answers.launchpad.net/yade/+question/690856
I am having trouble getting O.stopAtTime to work. I tried this little script. From my understanding, this would run until either 400 iterations, or 20 seconds, whichever comes first. Actual result, runs for 400 iterations = 320 seconds. Went way past the intended stop time.
O.stopAtTime = 20.0
O.stopAtIter = 400
O.run(-1, True)
print(O.time)
print(O.iter)
So maybe it's not whichever comes first, it's whichever comes last. So then I tried this
O.stopAtTime = 20.0
O.stopAtIter = 4
O.run(-1, True)
print(O.time)
print(O.iter)
That runs for 4 iterations = 3.2 seconds. So it appears to be always using the value of O.stopAtIter, and O.stopAtTime is ignored. So then let's try this:
O.stopAtTime = 20.0
O.run(-1, True)
print(O.time)
print(O.iter)
This runs forever.
I found this thread from 2014: https://answers.launchpad.net/yade/+question/246284 but the syntax suggested there O._sceneObj().stopAtTime no longer works.
Running single threaded job with a recent daily build (Yade 20200511-3819~5bf8512~buster1)
As a workaround, I can definitely put in a little PyRunner to periodically check O.time and pause when it hits a certain value, but it seems like that shouldn't be necessary.
What am I missing?
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