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Message #25064
Re: [Question #695558]: Dynamics of pfacet object does not appear to be correct
Question #695558 on Yade changed:
https://answers.launchpad.net/yade/+question/695558
Rohit John gave more information on the question:
Dear Klaus,
I was testing the mikado example [1], and I found an bug. This example
has many vertical cylinders on a pfacet square. In [1], the lengths are
random and the cylinders start in contact with the pfacet. I modified
this slightly so that the cylinders have the same length and start from
a height above the pfacet. The cylinders contacting the diagonal of the
square bounce differently compared to the rest. Since all cylinders have
the same height and dimension, I expect all of them to bounce uniformly.
Kind regards,
Rohit K. John
[1] https://gitlab.com/yade-
dev/trunk/-/blob/master/examples/cylinders/mikado.py
# ---------------------------------------- code
# encoding: utf-8
"An example showing how two create cylinders with random length."
# from builtins import range
from yade.gridpfacet import *
#### Parameters ####
Lmin=3. # minimum length
Lmax=6. # maximum length
n=10 # number of cylinders in one direction
r=0.5 # radius of the cylinder element
phi=30. # friction angle
E=1e6 # Young's modulus
#### Engines ####
O.engines=[
ForceResetter(),
InsertionSortCollider([
Bo1_GridConnection_Aabb(),
Bo1_PFacet_Aabb(),
]),
InteractionLoop([
Ig2_GridNode_GridNode_GridNodeGeom6D(),
Ig2_GridConnection_GridConnection_GridCoGridCoGeom(), # cylinder-cylinder interaction
Ig2_Sphere_PFacet_ScGridCoGeom(), # needed for GridNode-pFacet interaction (why is this not included in Ig2_GridConnection_PFacet_ScGeom???)
Ig2_GridConnection_PFacet_ScGeom(), # Cylinder-pFcet interaction
],
[
Ip2_CohFrictMat_CohFrictMat_CohFrictPhys(setCohesionNow=True,setCohesionOnNewContacts=False),
Ip2_FrictMat_FrictMat_FrictPhys()
],
[
Law2_ScGeom6D_CohFrictPhys_CohesionMoment(), # contact law for "internal" cylider forces
Law2_ScGridCoGeom_FrictPhys_CundallStrack(), # contact law for Cylinder-pFacet interaction
Law2_GridCoGridCoGeom_FrictPhys_CundallStrack() # contact law for cylinder-cylinder interaction
]
),
GlobalStiffnessTimeStepper(timestepSafetyCoefficient=0.1,label='ts'),
NewtonIntegrator(gravity=(0.,0,-10),damping=0.,label='newton'),
#NewtonIntegrator(gravity=(-1.,0,-10),damping=0.5,label='newton'),
]
#### Creat materials ####
O.materials.append( CohFrictMat( young=E,poisson=0.3,density=1000,frictionAngle=radians(phi),normalCohesion=1e10,shearCohesion=1e10,momentRotationLaw=True,label='cMat' ) ) # material to create the gridConnections
O.materials.append( FrictMat( young=E,poisson=0.3,density=1000,frictionAngle=radians(phi),label='fMat' ) ) # material for general interactions
#### Create cylinders ####
nodesIds=[]
cylIds=[]
ext=12.
dxy=ext/(n-1)
dL=Lmax-Lmin
random.seed( 10 )
for i in range(0,n):
y=-ext/2+i*dxy
for i in range(0,n):
x=-ext/2+i*dxy
L=Lmin+dL
color=[random.random(),random.random(),random.random()]
cylinder((x,y,3*r),(x,y,L+3*r),radius=r,nodesIds=nodesIds,cylIds=cylIds,
fixed=False,color=color,intMaterial='cMat',extMaterial='fMat')
#### Creat ground with pFacets ####
color=[255./255.,102./255.,0./255.]
n0=O.bodies.append( gridNode([-10,-10,0],r,wire=False,fixed=True,material='cMat',color=color) )
n1=O.bodies.append( gridNode([10,-10,0],r,wire=False,fixed=True,material='cMat',color=color) )
n2=O.bodies.append( gridNode([10,10,0],r,wire=False,fixed=True,material='cMat',color=color) )
n3=O.bodies.append( gridNode([-10,10,0],r,wire=False,fixed=True,material='cMat',color=color) )
O.bodies.append( gridConnection(n0,n1,r,color=color,material='fMat') )
O.bodies.append( gridConnection(n1,n2,r,color=color,material='fMat') )
O.bodies.append( gridConnection(n2,n0,r,color=color,material='fMat') )
O.bodies.append( gridConnection(n2,n3,r,color=color,material='fMat') )
O.bodies.append( gridConnection(n3,n0,r,color=color,material='fMat') )
O.bodies.append( pfacet(n0,n1,n2,wire=False,material='fMat',color=color) )
O.bodies.append( pfacet(n0,n2,n3,wire=False,material='fMat',color=color) )
#### For viewing ####
from yade import qt
qt.View()
Gl1_Sphere.stripes=True
#### Allows to reload the simulation ####
O.saveTmp()
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