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Message #25993
Re: [Question #698253]: Access to body material properties
Question #698253 on Yade changed:
https://answers.launchpad.net/yade/+question/698253
Przemek posted a new comment:
I modified my code and I removed showed lines from .cpp file. I add them
to a NewtonIntegrator.cpp file
State* state = b->state.get();
//Material* mat = b->material.get();
const Body::id_t& id = b->getId();
Vector3r f = Vector3r::Zero();
Vector3r m = Vector3r::Zero();
state->oldTemp = state->temp;
b->material->CP1
state->Cp = CP1 + scene->CP2 * state->oldTemp + scene->CP3 * pow(state->oldTemp,2);
state->k = K1 + K2 * state->oldTemp + K3 * pow(state->oldTemp, 2) + K4 * pow(state->oldTemp, 3);
But I still have a problem how to get the constants CP1, CP2, etc. to compute the heat capacity...
BR
Przemek
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