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Message #28579
[Question #703712]: Use quaternion to transform coordinate system in yade
New question #703712 on Yade:
https://answers.launchpad.net/yade/+question/703712
Hi,everyone!
I try to use quaternion in yade source code to convert between granular coordinate system and geodetic coordinate system.
Suppose there is a fixed point, p, on the particle, and its coordinate is p1 in the particle coordinate system. We want to obtain the coordinate p2 of the fixed point in the geodetic coordinate system under each time step by the quaternion,Q, of this particle.
I wrote the following code:
###################### ############Ig2_Sphere_Sphere_ScGeom.cpp
bool Ig2_Sphere_Sphere_ScGeom::go(
const shared_ptr<Shape>& cm1,
const shared_ptr<Shape>& cm2,
const State& state1,
const State& state2,
const Vector3r& shift2,
const bool& force,
const shared_ptr<Interaction>& c)
{
......
const Se3r& se31 = state1.se3;
Vector3r p2;
p2=Quaternionr(se31,orientation).inverse()*(p1-se31.position) //p2=Q^-1*(p1-position)
......
}
################
May I ask if this method is correct?
Thanks for your help :).
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