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Message #29531
Re: [Question #706786]: Can I add properties and color into export text file?
Question #706786 on Yade changed:
https://answers.launchpad.net/yade/+question/706786
Description changed to:
Hi,
I am trying to save the position, properties, and color. Can I export it into one text file for future importing uses for example I will import the spherer packing from text when I implement gravity deposition?
##My Code##
import random
import math
from yade import geom, pack, utils, plot, ymport, export
import numpy as np
# Materials Properties
gravel = CohFrictMat(young = 1e7, poisson = 0.25, density = 2700, label = 'gravel')
asphalt_binder = CohFrictMat(young = 1e7, poisson = 0.25, density = 1060, frictionAngle = radians(40), normalCohesion = 2e5, shearCohesion = 2e5, label = 'asphalt_binder')
# add properties
O.materials.append(gravel)
O.materials.append(asphalt_binder)
# Define cylinder with funnel parameters
center = (0, 0, 0)
diameter = 0.102
height = 0.18
# create cylindrical body with radius 0.102 m and height 0.064 m
cylinder = geom.facetCylinder(center=center, radius=diameter/2, height=height, segmentsNumber=80, wallMask=6)
# add cylinder to simulation
O.bodies.append(cylinder)
# Define cylinder with funnel parameters
center1 = (0,0,height/2)
dBunker = 0.4
dOutput = 0.102
hBunker = 0
hOutput = 0.15
hPipe = 0
# create funnel as a bunker with diameter 0.102 m, height 0.064 m
funnel = geom.facetBunker(center=center1, dBunker=dBunker, dOutput=dOutput, hBunker=hBunker,hOutput=hOutput, hPipe=hPipe, segmentsNumber=80, wallMask=4)
# add funnel to simulation
O.bodies.append(funnel)
def makeRandomBlocks(diameter, gridsize, minz, numblocks):
bunkerLimit = diameter/2
#
# Make grid blocks inside a bunker
#
grid = np.arange(-bunkerLimit, bunkerLimit, gridsize)
inGrid = []
for yi in grid:
for xi in grid:
c = [[xi, yi], [xi+gridsize, yi], [xi+gridsize, yi+gridsize], [xi, yi+gridsize]]
#
# Check if the block corners are outside of the bunker or not
#
out = False
for p in c:
r = (p[0]**2 + p[1]**2)**0.5
if r > bunkerLimit:
out = True
#
# If the block is inside the bunker, keep it
#
if not out:
inGrid.append(c)
layer = math.ceil(numblocks / len(inGrid))
blocks = []
for l in range(layer):
for g in inGrid:
zi = minz + l*gridsize
p1 = g[0].copy()
p1.append(zi)
p2 = g[2].copy()
p2.append(zi+gridsize)
blocks.append([p1, p2])
random.shuffle(blocks)
return blocks
minZ = 2.35
dbunker = 0.4
gridSize = dbunker/8
numblocks = 51
blockList = makeRandomBlocks(dbunker, gridSize, minZ, numblocks)
for i in range(numblocks):
print("Making cloud block", i+1, "/", numblocks)
corner = blockList.pop()
sp = pack.SpherePack()
# 15.75 mm 13 particles
if (i < 13):
n1 = sp.makeCloud(minCorner=corner[0], maxCorner=corner[1], rMean=0.01575/2, num=1)
# 11 mm 51 particles
n2 = sp.makeCloud(minCorner=corner[0], maxCorner=corner[1], rMean=0.011/2, num=1)
# 7.125 mm 51x11 = 561 particles
n3 = sp.makeCloud(minCorner=corner[0], maxCorner=corner[1], rMean=0.007125/2, num=11)
# 3.555 mm 51x100 = 5,100 particles
n4 = sp.makeCloud(minCorner=corner[0], maxCorner=corner[1], rMean=0.003555/2, num=100)
# 1.77 mm 51x360 = 18,360 particles
n5 = sp.makeCloud(minCorner=corner[0], maxCorner=corner[1], rMean=0.00177/2, num=360)
# 0.6 mm 51x19000 = 969,000 particles
n6 = sp.makeCloud(minCorner=corner[0], maxCorner=corner[1], rMean=0.0006/2, num=300)
# 0.3 mm 51x78510 = 4,004,010 particles
n7 = sp.makeCloud(minCorner=corner[0], maxCorner=corner[1], rMean=0.0003/2, num=400)
sp.toSimulation()
for body in O.bodies:
if not isinstance(body.shape, Sphere):
continue
if body.shape.radius == 0.01575/2 :
body.shape.color = (0,0,1) #blue
if body.shape.radius == 0.011/2:
body.shape.color = (1,0,0) #red
if body.shape.radius == 0.007125/2:
body.shape.color = (0,1,0) #green
if body.shape.radius == 0.003555/2:
body.shape.color = (1,1,0) #yellow
if body.shape.radius == 0.00177/2 :
body.shape.color = (1,0,1) #magenta
if body.shape.radius == 0.0006/2 :
body.shape.color = (1,1,1) #magenta
if body.shape.radius == 0.0003/2 :
body.shape.color = (0,0,0) #black
# give properties to sphere
for i in range(n1,n6):
O.bodies[i].mat = gravel
for i in range(n6, n7):
O.bodies[i].mat = asphalt_binder
# Save body IDs and materials to a text file
with open("body_properties.txt", "w") as file:
for b in O.bodies:
file.write(f"{b.id} {b.mat}\n")
export.text("testCloud.txt")
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