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Re: OSX developer help.

 

On 2/8/2011 4:27 PM, Dick Hollenbeck wrote:
> On 02/08/2011 01:15 PM, Wayne Stambaugh wrote:
>> I just committed (r2800) a fix for a rendering bug in the optional drawing
>> modes in GerbView that I caused when I removed the old scaling code.  I have it
>> working on Linux and Windows.  I need one an OSX developer to verify this works
>> on OSX.  Load a couple of layers (preferably at least one negative layer) and
>> select the two optional rendering modes on the left vertical tool bar to make
>> sure there are no rendering errors.  Zoom in and out and scroll around a few
>> times just to be sure there is no unexpected behavior.  You may get an
>> assertion on debug builds when zooming all the way out due to an invalid
>> wxBitmap.  It only happens on Linux so it may or may not be an issue on OSX.
>> There's no hurry, I just want to make sure I have caused any other issues.
>> Thanks in advance for the help.
>>
>> Wayne
> 
> How do we repay this guy?
> 
> Open source is so un-fair.
> 
> Wayne deserves both his own Mac, and his own Mac "terminal driver", which is
> you sitting at the keyboard helping him.  :)

Thanks, but I'll pass on having my own Mac.  Two OSes are more than my poor
brain can handle. :)

> 
> And if you become the terminal driver, you get to keep the Mac where ever
> you go.
> 
> 
> 
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