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Re: OSX developer help.

 

On 02/08/2011 03:46 PM, Wayne Stambaugh wrote:
> On 2/8/2011 4:27 PM, Dick Hollenbeck wrote:
>> On 02/08/2011 01:15 PM, Wayne Stambaugh wrote:
>>> I just committed (r2800) a fix for a rendering bug in the optional drawing
>>> modes in GerbView that I caused when I removed the old scaling code.  I have it
>>> working on Linux and Windows.  I need one an OSX developer to verify this works
>>> on OSX.  Load a couple of layers (preferably at least one negative layer) and
>>> select the two optional rendering modes on the left vertical tool bar to make
>>> sure there are no rendering errors.  Zoom in and out and scroll around a few
>>> times just to be sure there is no unexpected behavior.  You may get an
>>> assertion on debug builds when zooming all the way out due to an invalid
>>> wxBitmap.  It only happens on Linux so it may or may not be an issue on OSX.
>>> There's no hurry, I just want to make sure I have caused any other issues.
>>> Thanks in advance for the help.
>>>
>>> Wayne
>> How do we repay this guy?
>>
>> Open source is so un-fair.
>>
>> Wayne deserves both his own Mac, and his own Mac "terminal driver", which is
>> you sitting at the keyboard helping him.  :)
> Thanks, but I'll pass on having my own Mac.  Two OSes are more than my poor
> brain can handle. :)

I knew you'd say that, that's why I said you deserve your own terminal
driver also.

That's like having both a car and a driver at your disposal.  Except in this
case the driver takes the car home with him.  So it just feels like you have
your own Mac.

Dick




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