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[Ayatana] Launcher pulse prominence



Hey everyone,

I have something I've been thinking about and I'd like to discuss.

Does anybody else feel that Unity's pulse animation (when you click an item on the launcher) isn't prominent enough of an effect to show something is happening?

I personally prefer launchers/docks where the item "jumps" or bounces to show that it's doing something. But the pulse just seems... too easy to miss.

Even if the pulse were stronger somehow.

What do you think?

Regards,

--
Benjamin Humphrey

benjaminhumphrey.co.nz
ohso.co