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Re: [Ayatana] Notifications in unity



>For instance, these
> types of notifications have been used on TV for decades without people
> trying to touch their screens.

the difference is that computers are interactive.

if a user clicks a notification is because they want immediate access to it (high priority). While if you hover the mouse is just to see through, and if you dont do anything is because the msg is *low priority*.


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> Date: Tue, 15 Nov 2011 18:57:25 +0100
> From: joerlend.schinstad@xxxxxxxxx
> To: ayatana@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Ayatana] Notifications in unity
>
> No reason to discuss this. It is a core design value. Notifications are
> transient. Indicators are persistent. And it is not more intuitive that
> a bubble is clickable than it not being clickable. For instance, these
> types of notifications have been used on TV for decades without people
> trying to touch their screens. The only reason some people think it's
> more intuitive to click on bubbles, is that other operating systems have
> done so in the past. But you know, there are far more computer users in
> the future than in the past. Sticking to old ideas because they're well
> known now, is a bad idea.
>
> However, it would be very nice if apps started using the notification
> options in Unity properly. There are quite a few of them, for different
> purposes.
>
> Jo-Erlend Schinstad
>
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