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Re: [Ayatana] Notifications in unity



wow, morphing windows, i remember that one :)

i really liked how that worked. I wonder how something like this would look/behave today.

> Date: Tue, 29 Nov 2011 14:54:31 +0000
> From: mpt@xxxxxxxxxxxxx
> To: ayatana@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Ayatana] Notifications in unity
>
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> Christian Rupp wrote on 15/11/11 16:06:
> >
> > Currently notifications in unity are what they called:
> > notifications: they don't do anything else... I really like in GS
> > to be able to answer immediately or a friend complained that he
> > wants to click on the notification to open the program behind.
> >
> > First of all I would move the bubble closer to the panel
>
>
> That looks much nicer.
>
> > Then after a short delay i would "minimize" it if you click on it
> > in this state it would open the application which is linked (in
> > this case banshee)
>
>
> How would people understand that it did something different when
> clicked in large state vs. small state? I don't know of any other case
> where something getting smaller indicates that it's clickable.
>
> > If it would be a chat program and you would hover the minimized
> > bubble it shows a text field, where you can enter a message... if
> > you click on the bubble above the field it would open the chat
> > window
> >
> > ...
>
>
> Chat programs already have an interface for entering a message: the
> chat window. The design principle of parsimony suggests that we should
> first try using the same interface for notifying you of a conversation
> as for participating in the conversation.
>
> At the moment, there are two main reasons chat programs don't do that
> on Ubuntu.
>
> The first reason is that a chat window wouldn't be noticable unless it
> was frontmost; it's difficult (or little-known) to make a window
> frontmost without making it take focus; and if a window takes focus
> while you're working, that's annoying.
>
> That can be fixed, by figuring out what code makes a window frontmost
> without being focused, publicizing that code if it's simple, or
> putting it in a library if it's hard.
>
> The second reason is that a chat window would take up much more space
> than a notification bubble does.
>
> That too can be fixed, by making the window small before you click it,
> and enlarging it after you click it.
>
> Here's a mockup of this idea from 2009, for the similar case of a file
> share.
> <https://wiki.ubuntu.com/NotificationDesignGuidelines#Morphing_window>
>
> - --
> mpt
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