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Re: [Bug 861061] Re: Unity makes 3D apps run much slower.

 

On Sun, 13 Nov 2011, Daniel van Vugt wrote:

Also, disabling the blur when the dash is not visible would probably
solve bug 865006.


Thanks Daniel.

The BackgroundEffectHelper class has a static list of active blur regions, when that's zero, I'd say just don't bind the framebuffers (but you will need to do glCopyTexSubImage2D into the framebuffer once you enable the framebuffers again to avoid artifacts)

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https://bugs.launchpad.net/bugs/861061

Title:
 Unity makes 3D apps run much slower.

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