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[Bug 1598770] Re: Unity in low-graphics mode has animations and unneeded redraws


This bug was fixed in the package unity - 7.4.0+16.04.20160715-0ubuntu1

unity (7.4.0+16.04.20160715-0ubuntu1) xenial; urgency=medium

  [ Eleni Maria Stea ]
  * PanelView: Don't draw it if the geo doesn't intersect the monitor
    geo (as in ezoom)
  * speeds up the showdesktop plugin in lowgfx mode

  [ Andrea Azzarone ]
  * Add whitelist for auto-repated keys. (LP: #1586491)
  * Fix scale window activation if in show desktop mode. (LP: #1582056)
  * Order matters in the rendering. Draw launcher shadow after the
    background in all cases. (LP: #1586374)
  * Fallback to volume name if no other identifier is available. (LP:
  * Do not trigger screensaver on session inactive. (LP: #1587507)
  * Use SwitcherController::SetDetail instead of detail=... (LP:
  * UnitySettings: Add an option to enable/disable pam account checking.
    (LP: #1460649)
  * Lockscreen: Make sure warning and errors are properly shown to the
    user (LP: #1593696)
  * Add missing header to fix compilation error with -Duse_pch=OFF.
  * Filter out fullscreen window in show desktop mode. (LP: #1597706)
  * Make sure file manager icon is not removed when unpinned. (LP:
  * Properly calculate the intersection geometry in PanelView::Draw.
    This is needed to properly call SyncGeometries and to avoid problems
    such as lp:1595698. (LP: #1595698)

  [ Alberto Milone ]
  * UnitySettings: Add dconf keys for disabling multitouch gestures (LP:

  [ Marco Trevisan (Treviño) ]
  * LockScreenAcceleratorController: use key::Grabber to handle allowed
    bindings (LP: #1438754)
  * LockScreenAcceleratorController: check if a setting key is available
    instead of crashing
  * ApplicationLauncherIcon: ensure quirks are properly set on icon
  * Views: Toggle animators durations based on low-gfx setting (LP:
  * unity7.conf: use different compiz profile based on
    unity_support_test result (LP: #1598770)

 -- Marco Trevisan (Treviño) <mail@xxxxxxxxx>  Fri, 15 Jul 2016 10:14:41

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  Unity in low-graphics mode has animations and unneeded redraws

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