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Message #01504
[Bug 2112461] Re: Mesa bugfix update 25.0.7
** Changed in: mesa (Ubuntu Plucky)
Status: New => In Progress
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https://bugs.launchpad.net/bugs/2112461
Title:
Mesa bugfix update 25.0.7
Status in mesa package in Ubuntu:
Fix Released
Status in mesa source package in Plucky:
In Progress
Bug description:
[Impact]
This is the last point-release of the 25.0.x-series, we should SRU it
to plucky so latest bugfixes would also get backported to noble in
time for 24.04.3.
Release notes since 25.0.3 which is in plucky now:
New features
- None
Bug fixes
25.0.4:
- RADV: Performance regression in Elden Ring on GFX8/Polaris
- RADV: Performance regression in Elden Ring on GFX8/Polaris
- Confidential issue #12324
- Confidential issue #12946
- The Last of Us Part I GPU hang on gfx1201
- brw: new Xe2 CTS failures
- [NVK] NAK assert in The Last of Us Part 2 shader
- [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch and subsequently crashes to desktop.
- [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to menu, hangs while loading after hitting continue from the main menu
- [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are incorrectly rendered or missing.
- [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after launch.
- anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on BMG
- vk/overlay: output_file option failing
- [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL
- vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom
- radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index == 0’ failed.
- vulkan/wsi: memory leak from wsi_CreateSwapchainKHR
25.0.5:
- WWE 2k23 small “artifacts”
- Variable Rate Shading (VRS) produces very aliased results on RADV with an AMD gpu
- Vulkan issues after sleeping on 9070 XT
- ring gfx_0.0.0 timeout after waking from sleep - RX 9070
- radeonsi: CL conformance test `vector_swizzle` fails since 177427877bb50ad7ba24abfa13e55a2684d804df
- Random mesa crashes in kwin_wayland on a 6600XT
- Patch to fix clinfo on rusticl
- radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU
- mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts in Final Fantasy XIV
25.0.6:
- In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and llvmpipe
- radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an immutable sampler
- RADV: Dynamic state multiple viewport corruption
- [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in use!
- glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8
- RadeonSI: Psychonauts rendering regression since !29895
- [r600g] Rejected CS when using dolphin’s GPU texture decoder
- radeonsi: Assertion `src_bit_size == bit_size’ failed. when running without MESA_GLSL_DISABLE_IO_OPT=1
- radeonsi vdpau + Packed YUY2 = assert
- Indiana Jones and The Great Circle, Graphical corruption on 9070 XT.
- glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing
- radv: Flickering in Kingdom Come: Deliverance II
- RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris
- Z-Fighting in Tomb Raider IV - VI Remastered Linux
- RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG
- [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel Graphics
25.0.7:
- RX9070 hard crash with Mafia Definitive Edition
- RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?)
- In the game “Foundation” a buildings areas of effect is missing
- ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error
- [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts when launching DXVK games
- Vulkan Video engages during playback of format which is not supported by my Fiji GPU
- ACO: IR Validation error “SDWA operand selection size” triggered by compute shader on VEGA20
- RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII (Vega20) with Mesa 25.1.0
- Blending broken in game SkinDeep
- Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work
- nvk: lib_rs_gen.py requires `rustfmt`
- radv: vkd3d-proton test failure with predication + EXT_dgc
- mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16
source: https://docs.mesa3d.org/relnotes.html
[Test case]
Install the updates, test desktop use and some basic games etc on at
least AMD and Intel hw.
Some easily available tests to run would include
- glmark2
- unigine-heaven/-valley/-superposition
[Where things could go wrong]
It's possible that some apps/games might regress on some hw, but there
should not be a big risk for more wider bugs appearing in this update,
since upstream and vendor (AMD/Intel) CI machinery have tested these.
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References