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[Bug 2112461] Re: Mesa bugfix update 25.0.7

 

Hello Timo, or anyone else affected,

Accepted mesa into plucky-proposed. The package will build now and be
available at
https://launchpad.net/ubuntu/+source/mesa/25.0.7-0ubuntu0.25.04.1 in a
few hours, and then in the -proposed repository.

Please help us by testing this new package.  See
https://wiki.ubuntu.com/Testing/EnableProposed for documentation on how
to enable and use -proposed.  Your feedback will aid us getting this
update out to other Ubuntu users.

If this package fixes the bug for you, please add a comment to this bug,
mentioning the version of the package you tested, what testing has been
performed on the package and change the tag from verification-needed-
plucky to verification-done-plucky. If it does not fix the bug for you,
please add a comment stating that, and change the tag to verification-
failed-plucky. In either case, without details of your testing we will
not be able to proceed.

Further information regarding the verification process can be found at
https://wiki.ubuntu.com/QATeam/PerformingSRUVerification .  Thank you in
advance for helping!

N.B. The updated package will be released to -updates after the bug(s)
fixed by this package have been verified and the package has been in
-proposed for a minimum of 7 days.

** Changed in: mesa (Ubuntu Plucky)
       Status: In Progress => Fix Committed

** Tags added: verification-needed verification-needed-plucky

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https://bugs.launchpad.net/bugs/2112461

Title:
  Mesa bugfix update 25.0.7

Status in mesa package in Ubuntu:
  Fix Released
Status in mesa source package in Plucky:
  Fix Committed

Bug description:
  [Impact]

  This is the last point-release of the 25.0.x-series, we should SRU it
  to plucky so latest bugfixes would also get backported to noble in
  time for 24.04.3.

  Release notes since 25.0.3 which is in plucky now:

  New features

  - None

  Bug fixes

  25.0.4:
   - RADV: Performance regression in Elden Ring on GFX8/Polaris
   - RADV: Performance regression in Elden Ring on GFX8/Polaris
   - Confidential issue #12324
   - Confidential issue #12946
   - The Last of Us Part I GPU hang on gfx1201
   - brw: new Xe2 CTS failures
   - [NVK] NAK assert in The Last of Us Part 2 shader
   - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch and subsequently crashes to desktop.
   - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to menu, hangs while loading after hitting continue from the main menu
   - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are incorrectly rendered or missing.
   - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after launch.
   - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on BMG
   - vk/overlay: output_file option failing
   - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL
   - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom
   - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index == 0’ failed.
   - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR

  25.0.5:
   - WWE 2k23 small “artifacts”
   - Variable Rate Shading (VRS) produces very aliased results on RADV with an AMD gpu
   - Vulkan issues after sleeping on 9070 XT
   - ring gfx_0.0.0 timeout after waking from sleep - RX 9070
   - radeonsi: CL conformance test `vector_swizzle` fails since 177427877bb50ad7ba24abfa13e55a2684d804df
   - Random mesa crashes in kwin_wayland on a 6600XT
   - Patch to fix clinfo on rusticl
   - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU
   - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts in Final Fantasy XIV

  25.0.6:
   - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and llvmpipe
   - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an immutable sampler
   - RADV: Dynamic state multiple viewport corruption
   - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in use!
   - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8
   - RadeonSI: Psychonauts rendering regression since !29895
   - [r600g] Rejected CS when using dolphin’s GPU texture decoder
   - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running without MESA_GLSL_DISABLE_IO_OPT=1
   - radeonsi vdpau + Packed YUY2 = assert
   - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT.
   - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing
   - radv: Flickering in Kingdom Come: Deliverance II
   - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris
   - Z-Fighting in Tomb Raider IV - VI Remastered Linux
   - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG
   - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel Graphics
  25.0.7:
   - RX9070 hard crash with Mafia Definitive Edition
   - RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?)
   - In the game “Foundation” a buildings areas of effect is missing
   - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error
   - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts when launching DXVK games
   - Vulkan Video engages during playback of format which is not supported by my Fiji GPU
   - ACO: IR Validation error “SDWA operand selection size” triggered by compute shader on VEGA20
   - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII (Vega20) with Mesa 25.1.0
   - Blending broken in game SkinDeep
   - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work
   - nvk: lib_rs_gen.py requires `rustfmt`
   - radv: vkd3d-proton test failure with predication + EXT_dgc
   - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16

  source: https://docs.mesa3d.org/relnotes.html

  [Test case]

  Install the updates, test desktop use and some basic games etc on at
  least AMD and Intel hw.

  Some easily available tests to run would include
  - glmark2
  - unigine-heaven/-valley/-superposition

  [Where things could go wrong]

  It's possible that some apps/games might regress on some hw, but there
  should not be a big risk for more wider bugs appearing in this update,
  since upstream and vendor (AMD/Intel) CI machinery have tested these.

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References