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Message #02906
[Bug 2112461] Re: Mesa bugfix update 25.0.7
I've ran the opengl test-suite from Khronos by leveraging
https://github.com/canonical/checkbox-gfx on my laptop with Intel Intel
UHD Graphics 620 ("gen9"), and it ran without issues. The typical
desktop usage is fine too after a few weeks of usage.
Testing on AMD still pending.
** Description changed:
[Impact]
This is the last point-release of the 25.0.x-series, we should SRU it to
plucky so latest bugfixes would also get backported to noble in time for
24.04.3.
Release notes since 25.0.3 which is in plucky now:
New features
- None
Bug fixes
25.0.4:
- - RADV: Performance regression in Elden Ring on GFX8/Polaris
- - RADV: Performance regression in Elden Ring on GFX8/Polaris
- - Confidential issue #12324
- - Confidential issue #12946
- - The Last of Us Part I GPU hang on gfx1201
- - brw: new Xe2 CTS failures
- - [NVK] NAK assert in The Last of Us Part 2 shader
- - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch and subsequently crashes to desktop.
- - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to menu, hangs while loading after hitting continue from the main menu
- - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are incorrectly rendered or missing.
- - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after launch.
- - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on BMG
- - vk/overlay: output_file option failing
- - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL
- - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom
- - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index == 0’ failed.
- - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR
+ - RADV: Performance regression in Elden Ring on GFX8/Polaris
+ - RADV: Performance regression in Elden Ring on GFX8/Polaris
+ - Confidential issue #12324
+ - Confidential issue #12946
+ - The Last of Us Part I GPU hang on gfx1201
+ - brw: new Xe2 CTS failures
+ - [NVK] NAK assert in The Last of Us Part 2 shader
+ - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch and subsequently crashes to desktop.
+ - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to menu, hangs while loading after hitting continue from the main menu
+ - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are incorrectly rendered or missing.
+ - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after launch.
+ - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on BMG
+ - vk/overlay: output_file option failing
+ - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL
+ - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom
+ - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index == 0’ failed.
+ - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR
25.0.5:
- - WWE 2k23 small “artifacts”
- - Variable Rate Shading (VRS) produces very aliased results on RADV with an AMD gpu
- - Vulkan issues after sleeping on 9070 XT
- - ring gfx_0.0.0 timeout after waking from sleep - RX 9070
- - radeonsi: CL conformance test `vector_swizzle` fails since 177427877bb50ad7ba24abfa13e55a2684d804df
- - Random mesa crashes in kwin_wayland on a 6600XT
- - Patch to fix clinfo on rusticl
- - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU
- - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts in Final Fantasy XIV
+ - WWE 2k23 small “artifacts”
+ - Variable Rate Shading (VRS) produces very aliased results on RADV with an AMD gpu
+ - Vulkan issues after sleeping on 9070 XT
+ - ring gfx_0.0.0 timeout after waking from sleep - RX 9070
+ - radeonsi: CL conformance test `vector_swizzle` fails since 177427877bb50ad7ba24abfa13e55a2684d804df
+ - Random mesa crashes in kwin_wayland on a 6600XT
+ - Patch to fix clinfo on rusticl
+ - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU
+ - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts in Final Fantasy XIV
25.0.6:
- - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and llvmpipe
- - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an immutable sampler
- - RADV: Dynamic state multiple viewport corruption
- - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in use!
- - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8
- - RadeonSI: Psychonauts rendering regression since !29895
- - [r600g] Rejected CS when using dolphin’s GPU texture decoder
- - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running without MESA_GLSL_DISABLE_IO_OPT=1
- - radeonsi vdpau + Packed YUY2 = assert
- - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT.
- - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing
- - radv: Flickering in Kingdom Come: Deliverance II
- - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris
- - Z-Fighting in Tomb Raider IV - VI Remastered Linux
- - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG
- - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel Graphics
+ - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and llvmpipe
+ - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an immutable sampler
+ - RADV: Dynamic state multiple viewport corruption
+ - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in use!
+ - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8
+ - RadeonSI: Psychonauts rendering regression since !29895
+ - [r600g] Rejected CS when using dolphin’s GPU texture decoder
+ - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running without MESA_GLSL_DISABLE_IO_OPT=1
+ - radeonsi vdpau + Packed YUY2 = assert
+ - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT.
+ - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing
+ - radv: Flickering in Kingdom Come: Deliverance II
+ - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris
+ - Z-Fighting in Tomb Raider IV - VI Remastered Linux
+ - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG
+ - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel Graphics
25.0.7:
- - RX9070 hard crash with Mafia Definitive Edition
- - RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?)
- - In the game “Foundation” a buildings areas of effect is missing
- - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error
- - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts when launching DXVK games
- - Vulkan Video engages during playback of format which is not supported by my Fiji GPU
- - ACO: IR Validation error “SDWA operand selection size” triggered by compute shader on VEGA20
- - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII (Vega20) with Mesa 25.1.0
- - Blending broken in game SkinDeep
- - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work
- - nvk: lib_rs_gen.py requires `rustfmt`
- - radv: vkd3d-proton test failure with predication + EXT_dgc
- - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16
+ - RX9070 hard crash with Mafia Definitive Edition
+ - RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?)
+ - In the game “Foundation” a buildings areas of effect is missing
+ - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error
+ - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts when launching DXVK games
+ - Vulkan Video engages during playback of format which is not supported by my Fiji GPU
+ - ACO: IR Validation error “SDWA operand selection size” triggered by compute shader on VEGA20
+ - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII (Vega20) with Mesa 25.1.0
+ - Blending broken in game SkinDeep
+ - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work
+ - nvk: lib_rs_gen.py requires `rustfmt`
+ - radv: vkd3d-proton test failure with predication + EXT_dgc
+ - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16
source: https://docs.mesa3d.org/relnotes.html
[Test case]
- Install the updates, test desktop use and some basic games etc on at
- least AMD and Intel hw.
+ Install the updates (apt install -t plucky-proposed libgl1-mesa-dri),
+ test desktop use and some basic games etc on at least AMD and Intel hw.
Some easily available tests to run would include
- glmark2
- unigine-heaven/-valley/-superposition
[Where things could go wrong]
It's possible that some apps/games might regress on some hw, but there
should not be a big risk for more wider bugs appearing in this update,
since upstream and vendor (AMD/Intel) CI machinery have tested these.
--
You received this bug notification because you are a member of
Debcrafters packages, which is subscribed to mesa in Ubuntu.
https://bugs.launchpad.net/bugs/2112461
Title:
Mesa bugfix update 25.0.7
Status in mesa package in Ubuntu:
Fix Released
Status in mesa source package in Plucky:
Fix Committed
Bug description:
[Impact]
This is the last point-release of the 25.0.x-series, we should SRU it
to plucky so latest bugfixes would also get backported to noble in
time for 24.04.3.
Release notes since 25.0.3 which is in plucky now:
New features
- None
Bug fixes
25.0.4:
- RADV: Performance regression in Elden Ring on GFX8/Polaris
- RADV: Performance regression in Elden Ring on GFX8/Polaris
- Confidential issue #12324
- Confidential issue #12946
- The Last of Us Part I GPU hang on gfx1201
- brw: new Xe2 CTS failures
- [NVK] NAK assert in The Last of Us Part 2 shader
- [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch and subsequently crashes to desktop.
- [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to menu, hangs while loading after hitting continue from the main menu
- [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are incorrectly rendered or missing.
- [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after launch.
- anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on BMG
- vk/overlay: output_file option failing
- [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL
- vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom
- radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index == 0’ failed.
- vulkan/wsi: memory leak from wsi_CreateSwapchainKHR
25.0.5:
- WWE 2k23 small “artifacts”
- Variable Rate Shading (VRS) produces very aliased results on RADV with an AMD gpu
- Vulkan issues after sleeping on 9070 XT
- ring gfx_0.0.0 timeout after waking from sleep - RX 9070
- radeonsi: CL conformance test `vector_swizzle` fails since 177427877bb50ad7ba24abfa13e55a2684d804df
- Random mesa crashes in kwin_wayland on a 6600XT
- Patch to fix clinfo on rusticl
- radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU
- mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts in Final Fantasy XIV
25.0.6:
- In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and llvmpipe
- radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an immutable sampler
- RADV: Dynamic state multiple viewport corruption
- [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in use!
- glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8
- RadeonSI: Psychonauts rendering regression since !29895
- [r600g] Rejected CS when using dolphin’s GPU texture decoder
- radeonsi: Assertion `src_bit_size == bit_size’ failed. when running without MESA_GLSL_DISABLE_IO_OPT=1
- radeonsi vdpau + Packed YUY2 = assert
- Indiana Jones and The Great Circle, Graphical corruption on 9070 XT.
- glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing
- radv: Flickering in Kingdom Come: Deliverance II
- RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris
- Z-Fighting in Tomb Raider IV - VI Remastered Linux
- RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG
- [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel Graphics
25.0.7:
- RX9070 hard crash with Mafia Definitive Edition
- RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?)
- In the game “Foundation” a buildings areas of effect is missing
- ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error
- [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts when launching DXVK games
- Vulkan Video engages during playback of format which is not supported by my Fiji GPU
- ACO: IR Validation error “SDWA operand selection size” triggered by compute shader on VEGA20
- RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII (Vega20) with Mesa 25.1.0
- Blending broken in game SkinDeep
- Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work
- nvk: lib_rs_gen.py requires `rustfmt`
- radv: vkd3d-proton test failure with predication + EXT_dgc
- mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16
source: https://docs.mesa3d.org/relnotes.html
[Test case]
Install the updates (apt install -t plucky-proposed libgl1-mesa-dri),
test desktop use and some basic games etc on at least AMD and Intel
hw.
Some easily available tests to run would include
- glmark2
- unigine-heaven/-valley/-superposition
[Where things could go wrong]
It's possible that some apps/games might regress on some hw, but there
should not be a big risk for more wider bugs appearing in this update,
since upstream and vendor (AMD/Intel) CI machinery have tested these.
To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/2112461/+subscriptions
References