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[Bug 2112461] Re: Mesa bugfix update 25.0.7

 

For some reason the checkbox snap build didn't produce the same
artifacts on my AMD Navi10 desktop so running the test suite wasn't
possible, but testing other things worked fine including running Steam
(deb) with Fallout 4 and System Shock.


** Tags removed: verification-needed verification-needed-plucky
** Tags added: verification-done verification-done-plucky

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https://bugs.launchpad.net/bugs/2112461

Title:
  Mesa bugfix update 25.0.7

Status in mesa package in Ubuntu:
  Fix Released
Status in mesa source package in Plucky:
  Fix Committed

Bug description:
  [Impact]

  This is the last point-release of the 25.0.x-series, we should SRU it
  to plucky so latest bugfixes would also get backported to noble in
  time for 24.04.3.

  Release notes since 25.0.3 which is in plucky now:

  New features

  - None

  Bug fixes

  25.0.4:
   - RADV: Performance regression in Elden Ring on GFX8/Polaris
   - RADV: Performance regression in Elden Ring on GFX8/Polaris
   - Confidential issue #12324
   - Confidential issue #12946
   - The Last of Us Part I GPU hang on gfx1201
   - brw: new Xe2 CTS failures
   - [NVK] NAK assert in The Last of Us Part 2 shader
   - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch and subsequently crashes to desktop.
   - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to menu, hangs while loading after hitting continue from the main menu
   - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are incorrectly rendered or missing.
   - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after launch.
   - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on BMG
   - vk/overlay: output_file option failing
   - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL
   - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom
   - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index == 0’ failed.
   - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR

  25.0.5:
   - WWE 2k23 small “artifacts”
   - Variable Rate Shading (VRS) produces very aliased results on RADV with an AMD gpu
   - Vulkan issues after sleeping on 9070 XT
   - ring gfx_0.0.0 timeout after waking from sleep - RX 9070
   - radeonsi: CL conformance test `vector_swizzle` fails since 177427877bb50ad7ba24abfa13e55a2684d804df
   - Random mesa crashes in kwin_wayland on a 6600XT
   - Patch to fix clinfo on rusticl
   - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU
   - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts in Final Fantasy XIV

  25.0.6:
   - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and llvmpipe
   - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an immutable sampler
   - RADV: Dynamic state multiple viewport corruption
   - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in use!
   - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8
   - RadeonSI: Psychonauts rendering regression since !29895
   - [r600g] Rejected CS when using dolphin’s GPU texture decoder
   - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running without MESA_GLSL_DISABLE_IO_OPT=1
   - radeonsi vdpau + Packed YUY2 = assert
   - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT.
   - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing
   - radv: Flickering in Kingdom Come: Deliverance II
   - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris
   - Z-Fighting in Tomb Raider IV - VI Remastered Linux
   - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG
   - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel Graphics
  25.0.7:
   - RX9070 hard crash with Mafia Definitive Edition
   - RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?)
   - In the game “Foundation” a buildings areas of effect is missing
   - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error
   - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts when launching DXVK games
   - Vulkan Video engages during playback of format which is not supported by my Fiji GPU
   - ACO: IR Validation error “SDWA operand selection size” triggered by compute shader on VEGA20
   - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII (Vega20) with Mesa 25.1.0
   - Blending broken in game SkinDeep
   - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work
   - nvk: lib_rs_gen.py requires `rustfmt`
   - radv: vkd3d-proton test failure with predication + EXT_dgc
   - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16

  source: https://docs.mesa3d.org/relnotes.html

  [Test case]

  Install the updates (apt install -t plucky-proposed libgl1-mesa-dri),
  test desktop use and some basic games etc on at least AMD and Intel
  hw.

  Some easily available tests to run would include
  - glmark2
  - unigine-heaven/-valley/-superposition

  [Where things could go wrong]

  It's possible that some apps/games might regress on some hw, but there
  should not be a big risk for more wider bugs appearing in this update,
  since upstream and vendor (AMD/Intel) CI machinery have tested these.

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References