dolfin team mailing list archive
-
dolfin team
-
Mailing list archive
-
Message #00537
Mesh entities are now sorted locally following the same ordering [...]
Commit from logg (2005-05-07 00:20 CEST)
----------------
Mesh entities are now sorted locally following the same ordering
principles as in FIAT. Only implemented for triangles at this point.
This means that all vertices are ordered counter-clockwise on each
triangle and vertex i is always opposite to edge i in a triangle.
Seems to work well with mesh refinement, but I have not done any
extensive testing.
dolfin ChangeLog 1.195
dolfin src/kernel/mesh/Cell.cpp 1.3
dolfin src/kernel/mesh/MeshInit.cpp 1.9
dolfin src/kernel/mesh/MeshRefinement.cpp 1.7
dolfin src/kernel/mesh/Tetrahedron.cpp 1.3
dolfin src/kernel/mesh/Triangle.cpp 1.3
dolfin src/kernel/mesh/dolfin/Cell.h 1.6
dolfin src/kernel/mesh/dolfin/GenericCell.h 1.4
dolfin src/kernel/mesh/dolfin/Mesh.h 1.13
dolfin src/kernel/mesh/dolfin/MeshInit.h 1.7
dolfin src/kernel/mesh/dolfin/MeshRefinement.h 1.3
dolfin src/kernel/mesh/dolfin/Tetrahedron.h 1.3
dolfin src/kernel/mesh/dolfin/Triangle.h 1.3