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On Thu, Sep 15, 2005 at 05:56:56AM -0500, Anders Logg wrote: > Do you need the nodemap when you merge the other mesh? Won't there > just be an offset = noNodes() for the node numbers so you can do > > uint offset = noNodes(); > for (...) > { > createNode(); > } > > for (...) > { > createCell(offset + ...); > } > > /Anders > Yes, you're right. This is a more efficient implementation. Johan
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