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Re: MeshIterators

 

On Thu, Jan 18, 2007 at 09:28:03AM +0100, Johan Hoffman wrote:
> Do we have a simple way to get a pointer to a MeshEntity from the
> corresponding index? Or is the idea that we should use iterators all the
> time?  It appears that sometimes you just want the pointer from the index.
> But maybe this is available but I have missed it?
> 
> /Johan
> 

I think you want this:

Cell cell(mesh, index);
Vertex vertex(mesh, index);

etc.

i.e. use the constructors for the mesh entities. This was not clear to
me either at first.

  Johan



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