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Re: MeshIterators

 

> On Thu, Jan 18, 2007 at 09:28:03AM +0100, Johan Hoffman wrote:
>> Do we have a simple way to get a pointer to a MeshEntity from the
>> corresponding index? Or is the idea that we should use iterators all the
>> time?  It appears that sometimes you just want the pointer from the
>> index.
>> But maybe this is available but I have missed it?
>>
>> /Johan
>>
>
> I think you want this:
>
> Cell cell(mesh, index);
> Vertex vertex(mesh, index);
>
> etc.
>
> i.e. use the constructors for the mesh entities. This was not clear to
> me either at first.
>
>   Johan
>
>

Ok, thanks! That's what I want.

/Johan







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