Hi,
I may have found a bug in the interpolation method for the 
UserFunction.  In the private data there is a uint size that gets 
initialized to 1 in the constructor, but, as near as I can tell, does 
not get set anywhere else.  When I try and do something like
   
   
    <f is a member of a BodyForce class that returns a 3D force vector 
and is derived from Function, thus its a UserFunction>
   
    real* xx = new real[mesh.numVertices];
    f.interpolate(xx);
I get a memory error from glibc.  To make a long (painful) story 
short(er), I realized that in the interpolation function, local_values 
was of size 1 and needed to be of size 3.  So I hard coded in a 3 in 
place of size, and things magically got better.  Unfortunately, it is 
not clear to me how to fix this in the general case.  If anyone has a 
suggestion, I'd be happy to try it out.
-Jake
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