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Message #05420
Re: UserFunction::interpolate(real* values)
Anders Logg wrote:
There seems to be more than one problem here...
1. You need to allocate the array as
real* xx = new real[3*mesh.numVertices()];
2. Yes indeed, the size is never computed and it needs to be computed
correctly or otherwise you'll most likely get a segmentation fault.
For this to work, a user-defined function must know the dimensions of
the value type and it currently has no idea... I suggest we make the
two functions dim() and rank() in Function virtual so that it is
possible to compute this. Any further thoughts?
/Anders
Jake Ostien wrote:
Hi,
I may have found a bug in the interpolation method for the
UserFunction. In the private data there is a uint size that gets
initialized to 1 in the constructor, but, as near as I can tell, does
not get set anywhere else. When I try and do something like
<f is a member of a BodyForce class that returns a 3D force vector
and is derived from Function, thus its a UserFunction>
real* xx = new real[mesh.numVertices];
f.interpolate(xx);
I get a memory error from glibc. To make a long (painful) story
short(er), I realized that in the interpolation function, local_values
was of size 1 and needed to be of size 3. So I hard coded in a 3 in
place of size, and things magically got better. Unfortunately, it is
not clear to me how to fix this in the general case. If anyone has a
suggestion, I'd be happy to try it out.
-Jake
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This should be fixed now. rank() and dim() may now be overloaded.
Here's an example:
from dolfin import *
class MyFunction(Function):
def __init__(self, mesh):
Function.__init__(self, mesh)
def rank(self):
return 1
def dim(self, i):
return 2
def eval(self, values, x):
values[0] = -x[1]
values[1] = x[0]
mesh = UnitSquare(16, 16)
f = MyFunction(mesh)
plot(f)
/Anders
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