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Message #12144
Re: [HG DOLFIN] Move code from Function copy?constructor to assignment operator and
On Monday 16 February 2009 12:06:09 Anders Logg wrote:
> On Mon, Feb 16, 2009 at 11:52:54AM +0100, Johan Hake wrote:
> > On Monday 16 February 2009 11:31:36 Anders Logg wrote:
> > > On Mon, Feb 16, 2009 at 10:12:21AM +0000, Garth N. Wells wrote:
> > > > Anders Logg wrote:
> > > > > On Mon, Feb 16, 2009 at 10:36:52AM +0100, Johan Hake wrote:
> > > > >> On Sunday 15 February 2009 21:23:44 DOLFIN wrote:
> > > > >>> One or more new changesets pushed to the primary dolfin
> > > > >>> repository. A short summary of the last three changesets is
> > > > >>> included below.
> > > > >>>
> > > > >>> changeset: 5701:d3661203791d9c7707695c59adbbd3a2e20a220c
> > > > >>> tag: tip
> > > > >>> user: Anders Logg <logg@xxxxxxxxx>
> > > > >>> date: Sun Feb 15 21:23:36 2009 +0100
> > > > >>> files: dolfin/function/Function.cpp
> > > > >>> description:
> > > > >>> Move code from Function copy constructor to assignment operator
> > > > >>> and call assignment operator from copy constructor
> > > > >>
> > > > >> I liked Garth solution better.
> > > > >>
> > > > >> 1) A copy constructor that, just copies the Function if it has
> > > > >> a FunctionSpace.
> > > > >> 2) The assignment operator works only for discrete Functions.
> > > > >>
> > > > >> We could add an interpolate() (or something) function that
> > > > >>
> > > > >> v.interpolate(*_vector, *_function_space);
> > > > >
> > > > > We already have exactly such a function.
> >
> > Do we?
>
> Yes:
>
> /// Interpolate function to given function space
> void interpolate(GenericVector& coefficients, const FunctionSpace& V)
> const;
Can you use this to initialize your own vector if you e.g. is a user-defined
Function? I think we have ahd this discussion before, and Martin added such a
function, but removed it because it was not general enough, or am I wrong?
> > > > >> Then the user can explicitly create a discrete function of its
> > > > >> user-defined Function. Now the user gets this as an implicitly
> > > > >> result of a function copy, which make litle sense to me.
> > > > >>
> > > > >> But that's just me :)
> > > > >
> > > > > I like it. Other opinions?
> > > >
> > > > It is neat, but I would prefer any interpolation to be more explicit
> > > > so that it's clear what's going on. A copy should be a straight copy.
> > > >
> > > > Garth
> > >
> > > ok. I've changed it back. See if it looks ok.
> >
> > Now a user cannot copy a Function that is not a discrete function, which
> > was the case before we started all this.
>
> Wasn't that the point? It's not possible to copy the eval() operator.
>
> Well it is but then it would be necessary to keep a pointer to the
> given Function and propagate the eval call to that Function's eval.
> That seems a bit overkill.
>
> > Also sometimes a copy is something different than an assignment, so it is
> > not always meaningfull to use *this = other; in the copy constructor.
>
> I've found it's almost always the case that one can implement the
> copy constructor by
>
> *this = other;
>
> We use this in a bunch of other places, including the Mesh class.
>
> In which cases will it break?
I am thinking very simple here, it deals with defining a sane and complete C++
interface to Function. Should we be able to copy a user-defined Function or
not?
I thought yes, and no one came with any argument why not. Remember that this
came from the discussion of returning a user-defined Function by value from
an other function.
we are talking about
MyFunc f(V);
MyFunc g(f);
not
MyFunc f(V);
Function g(f);
So the logic is that a user-defined Function should stay the same if it is
copied and the assignment operator can only be used for discrete functions.
If we want to be able to copy a user-defined function without initializing the
_vector, then the assignment operator needs to be different from the copy
constructor.
Johan
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