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Re: A minimal c++ Function test and some bugs

 

On Wed, Feb 18, 2009 at 02:04:35PM +0000, A Navaei wrote:
> 2009/2/17 Anders Logg <logg@xxxxxxxxx>:
> > On Tue, Feb 17, 2009 at 03:28:08PM +0000, Garth N. Wells wrote:
> >>
> >>
> >> A Navaei wrote:
> >> > The following minimal test for Function in c++ reveals some bugs. I
> >> > guess this example can help me with dealing with the current issues of
> >> > ImageFunction.
> >> >
> >> > (1) interpolate.py does not work when a Function is created in c++ and
> >> > wrapped (see comment [2]). It seems that the bug is originated from
> >> > the copy constructor (see comment [3])
> >> >
> >> > (2) In order to perform the interpolation, why is it necessary to
> >> > create another Function and then copy it?
> >> >
> >> > (3) Signature checkes seem not working properly (see comment [1]). The
> >> > signature-based assignments are error-prone anyway, why the
> >> > object-oriented approach is not used?
> >> >
> >>
> >> Signatures are used to permit reading/writing Functions to a file. They
> >> are indeed error prone, so I believe that we reached a consensus a short
> >> while ago that we would remove pre-compiled elements.
> >>
> >> Garth
> >
> > Instead of signatures, I'd recommend that you define a simple form
> > file for each of the different types of FunctionSpace you need, for
> > example:
> >
> >  element = FiniteElement("CG", "triangle", 1)
> >
> >  v = TestFunction(element)
> >  u = TrialFunction(element)
> >  a = v*u*dx
> >
> > If you put this in a file named My.form and compile it with FFC using
> > -l dolfin, you will get a class named MyFunctionSpace that you can
> > then instantiate using just a mesh:
> >
> >  MyFunctionSpace V(mesh);
> >
> > Create one form file for each of the different types of FunctionSpace
> > that you need, name the files to something suitable and use the
> > generated code. That way you won't need to worry about signatures,
> > dofmaps and finite elements.
> 
> Effectively, I've been using the very same method all this time, it
> does not work.

Yes, it does. It's used in about 20 of the demos.

> The copy constructor fix never worked. I've been trying to explain
> this in many different ways, but the right attention was never paid to
> this. Let's see if the sandbox example can convince you this time.
> 
> A Function instance still cannot be returned by reference (or value).
> Returning as shared_ptr seems to work initially, but eventually it
> generates segmentation fault -- see attached.

Yes, it can. There's absolutely no problem to return a Function by
reference. See the updated sandbox demo.

The only problem is when you want to copy a Function which is only
defined in terms of an eval() operator. In those cases the Function
cannot be copied.

If you do the following:

class MyFunction : public Function
{
public:

  MyFunction(const FunctionSpace& V) : Function(V) {};

  void eval(double* values, const double* x) const
  {
    values[0] = sin(x[0]);
  }
};

MyFunction f(V);
Function g = f;

Do you then expect g to return sin(x)? It would be possible to
implement this but it would require g to keep a pointer to f so that
the eval() in g may call the eval() in f.

-- 
Anders


> 
> -Ali
> 
> >
> >
> > -----BEGIN PGP SIGNATURE-----
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> >
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> > aY4An0eyftGV3hxR3L25M9LPu3X7KFg+
> > =z1cY
> > -----END PGP SIGNATURE-----
> >
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> >
> >

> // Place for random tests
> 
> #include <dolfin.h>
> #include "Poisson.h"
> 
> using namespace dolfin;
> 
> class MyFunction : public Function
> {
> public:
> 
>   MyFunction(const FunctionSpace& V) : Function(V) {};
> 
>   void eval(double* values, const double* x) const
>   {
>     message("Calling eval");
>     double dx = x[0] - 0.5;
>     double dy = x[1] - 0.5;
>     values[0] = 500.0*exp(-(dx*dx + dy*dy) / 0.02);
>   }
> };
> 
> class FunctionContainer
> {
> public:
>   FunctionContainer(const FunctionSpace& V)
>   {
>     _f = Function(V);
>   };
> 	
>   const Function& get_function()
>   {
>     return _f;
>   };
> protected:
>   Function _f;
> };
> 
> 
> int main()
> {  
>   UnitSquare mesh(2, 2);
>   PoissonFunctionSpace V(mesh);
>   MyFunction f(V);
>   Vector x;
>   
>   message("Interpolating to another vector");
>   f.interpolate(x, f.function_space());
>   x.disp();
> 
>   message("Interpolating to the function vector");
>   f.interpolate(f.vector(), f.function_space());
>   f.vector().disp();
>   
>   message("Interpolating using initialising by an external function");
>   MyFunction f_(f);
>   f.interpolate(f_.vector(), f.function_space());
>   f.vector().disp();
>   
>   message("Returning Function by reference");
>   FunctionContainer fc(V);
>   Function f2 = fc.get_function();
> }
> 

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