dolfin team mailing list archive
-
dolfin team
-
Mailing list archive
-
Message #12538
recompute& evaluate a function/vector
hi all
i'm stuck on the following problem:
i'd like to compute a term as
eta = (gamma)^(-2/3), or general eta = gamma^(n) and n is real
in my code, gamma is dependent on a velocity function from a previous
interation, so gamma = gamma(u0), and how to compute gamma stems from a
form-file, so i do:
_M_gamma = new gammaFunctional(u0);
Function f_gamma(&mesh, *M_gamma, 0);
my question is now
how can i create the other function f_eta = f_gamma^(2/3) in a nice way?
what i thought about is to create a derived function class Eta where
overload the evaluation function in a way as
double eval(const double* x) const
{
return (gamma.eval(x)*gamma.eval(x))^(-1/3)
}
please tell me if this is a possible approach, or else advise me how to
handle this :-)
thanks a lot for the support,
patrick
(btw i do this together with dolfin-grade2 so i use dolfin0.8.1 )
Follow ups