On Tue, Sep 29, 2009 at 01:01:35PM +0100, Garth N. Wells wrote:
Anders Logg wrote:
On Tue, Sep 29, 2009 at 12:42:54PM +0100, Garth N. Wells wrote:
Anders Logg wrote:
On Tue, Sep 29, 2009 at 07:39:01AM +0100, Garth N. Wells wrote:
Is there a reason why the MeshFunction.get(..) functions return by value
rather then reference, e.g. it is currently
inline T get(const MeshEntity& entity) const
rather than
inline T& get(const MeshEntity& entity) const
Garth
Yes, we have a set() function for setting the values.
I know, but I would like to get a reference rather than copying data
unsigned int index = 3;
const std::vector<double>& vec = mesh_function.get(index)
I can do this when I have the MeshEntitiy, but not when using the index.
Does it work if you do
&vec[0] = mesh_function.values();
Probably, bit it's not what I want. I have a std::vector attached to
mesh entities (MeshFunction<std::vector<double> >). I want a reference
to the std::vector attached to a particular entity
std::vector<double> vec& = mesh_function(my_entity);
is fine, but
std::vector<double> vec& = mesh_function.get(my_index);
is not.
What if you just add operator[] for uint?
Back to my question: Is there a reason why MeshFunction::get returns by
value and not by reference?
There might be a reason. I think we introduced get/set for use in the
Python interface. Perhaps Johan remembers?