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Re: Constructing your own mesh vertices/cells

 

Johan,

Thanks, that is what I was hoping to hear :)

On Mon, Mar 14, 2011 at 6:06 PM, Johan Hake <johan.hake@xxxxxxxxx> wrote:
> On Monday March 14 2011 08:44:19 Neilen Marais wrote:
>> Johan,
>>
>> On Mon, Mar 14, 2011 at 5:21 PM, Johan Hake <johan.hake@xxxxxxxxx> wrote:
>> > On Monday March 14 2011 04:36:29 Neilen Marais wrote:
>> > If you have an already tetrahedralized structure, typically given by a
>> > coordinate array and an array of conductivities between cells and
>> > vertices, you can use MeshEditor. That is what MeshEditor really is for.
>> >
>> >
>> > I think the advice of not using MeshEditor is when you use it to
>> > construct the vertices and connectivities by hand.
>>
>> I guess I'm just worrying about performance in python, since I would
>> have to do one method call for each vertex and one for each tet. I may
>> be prematurely optimising here, but IIRC even method calls to SWIG
>> wrapped C++ classes have a fair amount of overhead. Since I already
>> have the vertex coordinates and cell -> vertex connectivity data in
>> arrays, it is obviously much faster to just stuff them directly into
>> the dolfin structures?
>
> Sure you are right that it might come with some overhead. Not sure it will be
> significant though, as this would probably be a one time thing?
>
> But after reading your post one more time I realize what you asked for :P, and
> the answer is yes! You can perfectly do what you did. mesh.cells() and
> mesh.coordinates() each return a NumPy array view of the actuall data. Your
> syntax works because NumPy allows it.
>
> I would do this in a separate script once for each mesh, and then save it to
> file so you do not have to do this each time you read in a mesh.
>
> Johan
>
>> > Johan
>>
>> Best regards
>> Neilen
>>
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