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Re: Exposing MeshMarkers in Python

 

On 6 September 2011 19:16, Anders Logg <logg@xxxxxxxxx> wrote:
> On Tue, Sep 06, 2011 at 07:14:01PM +0100, Garth N. Wells wrote:
>> On 6 September 2011 19:04, Anders Logg <logg@xxxxxxxxx> wrote:
>> > On Tue, Sep 06, 2011 at 05:45:33PM +0100, Garth N. Wells wrote:
>> >> On 6 September 2011 17:31, Johan Hake <johan.hake@xxxxxxxxx> wrote:
>> >> > On Monday September 5 2011 00:09:58 Anders Logg wrote:
>> >> >> On Sun, Sep 04, 2011 at 11:23:04PM -0700, Johan Hake wrote:
>> >> >> > On Friday September 2 2011 23:19:22 Anders Logg wrote:
>> >> >> > > On Fri, Sep 02, 2011 at 02:35:57PM -0700, Johan Hake wrote:
>> >> >> > > > What is the different between a MeshMarker and a MeshFunction? Is
>> >> >> > > > MeshMarker a MeshFunction but instead of storing the values in line
>> >> >> > > > with its global entity index it stores it wrt the global cell entity
>> >> >> > > > index together with its local entity index?
>> >> >> > >
>> >> >> > > Yes, that and values don't need to be stored on the entire mesh, only
>> >> >> > > for a subset, so you can mark just 3 facets without needing to store
>> >> >> > > markers for a million facets.
>> >> >> >
>> >> >> > ok, I will see what I can do.
>> >> >>
>> >> >> Thanks!
>> >> >>
>> >> >> > > Copy paste from the MeshMarker docstring:
>> >> >> > >   /// The MeshMarkers class can be used to store data associated with
>> >> >> > >   /// a subset of the entities of a mesh of a given topological
>> >> >> > >   /// dimension. It differs from the MeshFunction class in two ways.
>> >> >> > >   /// First, data does not need to be associated with all entities
>> >> >> > >   /// (only a subset). Second, data is associated with entities
>> >> >> > >   /// through the corresponding cell index and local entity number
>> >> >> > >   /// (relative to the cell), not by global entity index, which means
>> >> >> > >   /// that data may be stored robustly to file.
>> >> >> > >
>> >> >> > > > Also, will this take over for the way we use MeshFunctions in the
>> >> >> > > > assembler, or will a MeshFunction be generated by a MeshMarker before
>> >> >> > > > assemble gets called?
>> >> >> > >
>> >> >> > > I think we will do that as a first step (convert from MeshMarker to
>> >> >> > > MeshFunction) since then we don't need to touch the assembler. Then
>> >> >> > > later we can think about using MeshMarkers directly.
>> >> >> >
>> >> >> > Ok.
>> >> >> >
>> >> >> > > > I think I also get confused with the naming here. If my explaination
>> >> >> > > > of what MeshMarker is doing is correct, a MeshMarker and a
>> >> >> > > > MeshFunction are essentially doing the same thing. What differs is
>> >> >> > > > the way the data is stored. This is not reflected in the naming of
>> >> >> > > > the classes
>> >> >> > >
>> >> >> > > It was the best I could come up with. Feel free to suggest something
>> >> >> > > else. SubsetMeshFunction would also be confusing since it's not really
>> >> >> > > a MeshFunction.
>> >> >> > >
>> >> >> > > Either way, I expect the MeshMarkers class to be used mostly
>> >> >> > > internally by the MeshDomains class.
>> >> >> >
>> >> >> > Ok.
>> >> >> >
>> >> >> > Not sure these are better, but they might reflect the difference between
>> >> >> > this guy and a MeshFunction in a slightly more intuitive way.
>> >> >> >
>> >> >> >   MeshEntityFunction, LocalMeshEntityFunction, LocalMeshFunction,
>> >> >> >   SubMeshFunction
>> >> >>
>> >> >> I'm not sure those are much better, and I don't think it would be
>> >> >> correct to call them something containing "Function" since they are
>> >> >> not really functions. With a MeshFunction, one can input x (a mesh
>> >> >> entity) and get y = f(x) (the value of the MeshFunction at that
>> >> >> entity). That's not possible with MeshMarkers; they are just a
>> >> >> collection of markers, not really a function since the value is only
>> >> >> defined on a subset and one would need to loop through the list of
>> >> >> values to get the value at any entity where the value is actually
>> >> >> defined.
>> >> >
>> >> > What with MeshValueCollection? As it is a templated class I do not think
>> >> > Marker is an appropriated name.
>> >>
>> >> Agree.
>> >>
>> >> > 'Collection' says that the class is not
>> >> > defined over the whole Mesh.
>> >
>> > I don't see what the templating has to do with the name "markers" but
>> > MeshValueCollection sounds good.
>> >
>>
>> Because 'markers' leads one to believe that it's a boolean or integer.
>
> ok.
>
>> >> > Two questions:
>> >> >
>> >> > How can the following code work:
>> >> >
>> >> >      // Get marker data
>> >> >      const std::vector<uint>& marker = _markers[i];
>> >> >      const uint cell_index   = marker[0];
>> >> >      const uint local_entity = marker[1];
>> >> >      const T marker_value    = marker[2];
>> >> >
>> >> > when _markers is declared as:
>> >> >
>> >> >    // The markers
>> >> >    std::vector<std::pair<std::pair<uint, uint>, T> > _markers;
>> >
>> > The above code doesn't work. I suspect the code hasn't yet been
>> > instantiated so it wasn't detected by the compiler.
>> >
>> > The markers need to be accessed as follows (from XMLMeshMarkers.h):
>> >
>> >  for (uint i = 0; i < mesh_markers.size(); ++i)
>> >  {
>> >    pugi::xml_node entity_node = mf_node.append_child("marker");
>> >    const std::pair<std::pair<uint, uint>, T>& marker =
>> >      mesh_markers.get_marker(i);
>> >    entity_node.append_attribute("cell_index") = marker.first.first;
>> >    entity_node.append_attribute("local_entity") = marker.first.second;
>> >    entity_node.append_attribute("marker_value") = marker.second;
>> >  }
>> >
>> >> The above also permits multiple entries. Perhaps we want
>> >>
>> >>     boost::unordered_map<std::pair<std::pair<uint, uint>, T> > _markers;
>> >
>> > Yes, maybe but I'm not sure what the cost would be for the lookup on
>> > each cell during assembly.
>> >
>>
>> No need for a look up, just iterate over the map.
>
> Then why do we need a map?
>

Because the object maps a pair to a value. A std::vector would allow
multiple entries with the same (uint, uint) pair, which is ambiguous.
If we want, for example, to apply a bc based on a 'marker' we can
iterate over the markers and get the value, and then depending on the
marker do something.

>> >> > What is the logic behind:
>> >> >
>> >> >    // Set all value of mesh function to maximum value (not all will
>> >> >    // be set) by markers below
>> >> >    mesh_function.set_all(maxval);
>> >> >
>> >> > Isn't it more natural to initiate the values to zero? Also it makes no sense
>> >> > in conjunction with boundary markers. Then all boundary faces gets marked with
>> >> > the largest marker value. I cannot see how that could be correct.
>> >> >
>> >>
>> >> I don't get ' mesh_function.set_all(maxval);' or the code comment.
>> >
>> > The point is that one should be able to define a form with domains say
>> > dx(0), dx(1) and dx(2) and then have a mesh file that marks a subset
>> > of the cells with '0', '1' and '2'.
>> >
>> > Then the conversion to MeshFunction inserts '3' for all other
>> > (unmarked) cells. This allows a user to specify only the interesting
>> > cells and no need to mark the rest with -1 or None or similar.
>> >
>>
>> Could you be precise about which class functions belong to and the
>> argument types for the above point?
>
> I don't understand the question.
>

Function signature.

Garth

> --
> Anders
>
>
>> Garth
>>
>> >> >> So MeshMarkers may not be that bad. I'm starting to get used to
>> >> >> it... :-)
>> >> >
>> >> > That's what worries me :)
>> >> >
>> >>
>> >> Me too (worried, that is).
>> >
>> > Don't worry.
>> >
>> >
>


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