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Re: CGAL triangle compilation problems.

 

On Friday February 3 2012 14:21:51 Garth N. Wells wrote:
> On 3 February 2012 13:15, Johan Hake <johan.hake@xxxxxxxxx> wrote:
> > On Friday February 3 2012 13:57:12 Johannes Ring wrote:
> >> On Fri, Feb 3, 2012 at 1:53 PM, Johan Hake <johan.hake@xxxxxxxxx> wrote:
> >> > On Friday February 3 2012 13:40:27 Garth N. Wells wrote:
> >> >> On 3 February 2012 11:35, Anders Logg <logg@xxxxxxxxx> wrote:
> >> >> > On Fri, Feb 03, 2012 at 10:13:23AM +0100, Johan Hake wrote:
> >> >> >> On Friday February 3 2012 10:11:10 Garth N. Wells wrote:
> >> >> >> > On 3 February 2012 08:38, Garth N. Wells <gnw20@xxxxxxxxx> wrote:
> >> >> >> > > On 2 February 2012 19:48, Johan Hake <johan.hake@xxxxxxxxx> 
wrote:
> >> >> >> > >> I cannot compiled dolfin now. I am getting:
> >> >> >> > >> 
> >> >> >> > >>  In file included from
> >> >> >> > >> /home/hake/local/include/CGAL/Triangulation_data_structure_3.
> >> >> >> > >> h:4 3:0 , from
> >> >> >> > >> /home/hake/local/include/CGAL/Triangulation_3.h:35, from
> >> >> >> > >> /home/hake/bzr/fenics/dolfin/work-
> >> >> >> > >> trunk/dolfin/generation/cgal_triangulate.h:30,
> >> >> >> > >>                 from /home/hake/bzr/fenics/dolfin/work-
> >> >> >> > >> trunk/dolfin/generation/CGALMeshBuilder.h:32,
> >> >> >> > >>                 from /home/hake/bzr/fenics/dolfin/work-
> >> >> >> > >> trunk/dolfin/generation/Triangulate.cpp:28:
> >> >> >> > >> /home/hake/local/include/CGAL/Triangulation_ds_cell_base_3.h:
> >> >> >> > >> In constructor
> >> >> >> > >> ‘CGAL::Triangulation_ds_cell_base_3<TDS>::Triangulation_ds_ce
> >> >> >> > >> ll_ bas e_3(
> >> >> >> > >> CGAL::Triangulation_ds_cell_base_3<TDS>::Vertex_handle,
> >> >> >> > >> CGAL::Triangulation_ds_cell_base_3<TDS>::Vertex_handle,
> >> >> >> > >> CGAL::Triangulation_ds_cell_base_3<TDS>::Vertex_handle,
> >> >> >> > >> CGAL::Triangulation_ds_cell_base_3<TDS>::Vertex_handle)’:
> >> >> >> > >> /home/hake/local/include/CGAL/Triangulation_ds_cell_base_3.h
> >> >> >> > >> :50
> >> >> >> > >> 
> >> >> >> > >> :43: error: ISO C++ forbids compound-literals
> >> >> >> > >> 
> >> >> >> > >> I have last CGAL 3.9, g++ 4.5.2
> >> >> >> > > 
> >> >> >> > > I'll take a look. CGAL 3.8 works, and I can reproduce the
> >> >> >> > > error with CGAL 3.9.
> >> >> >> > 
> >> >> >> > I've just pushed a fix. CGAL 3.9 uses a g++-specific extension
> >> >> >> > which yields and error when using strict compiler flags. I've
> >> >> >> > added a CGAL flag to disable use of the g++ extension.
> >> >> >> 
> >> >> >> Cool!
> >> >> > 
> >> >> > It works fine here.
> >> >> > 
> >> >> > Are there any license issues regarding the CGAL mesh generation
> >> >> > library?
> >> >> 
> >> >> No more than we already have with the intersection code which uses
> >> >> some of the CGAL QPL'd components.
> >> >> 
> >> >> I'm not a lawyer and I can't find a definitive answer anywhere, but
> >> >> my reading of the licences is that it's fine, especially since we
> >> >> don't depend on CGAL. The CGAL license basically says that code
> >> >> built using CGAL must be made available under an open source
> >> >> license. We're complying with this, and if someone using DOLFIN is
> >> >> unwilling to do this then they shouldn't enable CGAL.
> >> > 
> >> > It actually looks like we need to explicitly ammend something to the
> >> > GLP license we use, to be able to use CGAL.
> >> > 
> >> > >From http://www.cgal.org/license.html:
> >> >  The General Public License (GPL) has a viral effect which makes it
> >> >  incompatible with the QPL. For more information, please refer to the
> >> >  paragraph about the QPL on the licenses web page of the FSF. It is
> >> > therefore not possible to build a program including GPL code and some
> >> > QPL parts of CGAL. In this case, if you are the copyright owner of the
> >> > GPL code, you can amend the license by adding an exception allowing
> >> > the use of CGAL with it (see again the FSF web page).
> >> > 
> >> > I couldn't find the refered pages on fsf site, as it only pointed to a
> >> > dead link.
> >> 
> >> I think it is only CGAL CORE which is QPL, and we don't use CORE in
> >> DOLFIN, right?
> > 
> > I think it is the other way around. We mostly use CGAL Core, which is
> > LGPL, and fine. But more fancy stuff like triangulation is not part of
> > the core and under QPL license.
> 
> Some of the intersection code is QPL.

Ok, but the main issue (or none issue) remains: 

  We use QPL code in DOLFIN.

Johan
 
> Garth
> 
> > Johan
> > 
> >> Johannes
> >> 
> >> _______________________________________________
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> > 
> > _______________________________________________
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> > Post to     : dolfin@xxxxxxxxxxxxxxxxxxx
> > Unsubscribe : https://launchpad.net/~dolfin
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> 
> _______________________________________________
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> Post to     : dolfin@xxxxxxxxxxxxxxxxxxx
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