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Re: unsigned int -> std::size_t

 

On Sun, Nov 11, 2012 at 09:33:01PM +0000, Garth N. Wells wrote:
> On Sun, Nov 11, 2012 at 7:36 PM, Anders Logg <logg@xxxxxxxxx> wrote:
> > On Sun, Nov 11, 2012 at 10:22:12AM +0000, Garth N. Wells wrote:
> >> On Fri, Oct 26, 2012 at 6:22 AM, Anders Logg <logg@xxxxxxxxx> wrote:
> >> > On Mon, Oct 22, 2012 at 10:32:11AM +0100, Garth N. Wells wrote:
> >> >> We have discussed briefly in the past changing from unsigned int
> >> >> (typedef uint) to std::size_t. Starting to solve some really big
> >> >> problems and some changes in Trilinos make it a good time to bring
> >> >> this up again. Any thoughts or objections to moving to std::size_t
> >> >> from uint?
> >> >
> >> > I think this would be a good idea.
> >> >
> >>
> >> I've started making some unsigned int -> std::size_t changes as I
> >> restructure mesh partitioning.
> >>
> >> > I suggest we keep the uint typedef and make it point to size_t.
> >> >
> >>
> >> I think we should use std::size_t and not uint. std::size_t is already
> >> a typedef and it conveys an intention: big enough for the largest
> >> array that can be allocated on a machine.  Also, it's not a question
> >> of unsigned int or std::size_t - there are places for both.
> >
> > So we will keep dolfin::uint for stuff like component indices and
> > other small integers, and use size_t for everything that can
> > potentially be large?
>
> Yes. I lean towards using 'unsigned int' instead of 'dolfin::uint'.

Why? To minimize internal typedefs?

> > How about the Mesh? Should we use size_t for stuff like mesh
> > connectivity?
> >
>
> If it can potentially be big, then it should be std::size_t.

Is the assumption that global dof numbers need size_t while for local
entity indices (to a process) it's enough with uint?

--
Anders


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