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Message #12124
[Bug 1297978] Re: Drag-to-maximize animation shows incorrect preview
** Description changed:
- I Ubuntu 14.04, drag-to-maximize shows an incorrect preview when
- dragging a window to the top bar or the sides. The preview is simply the
- window pixmap scaled to the preview outline, even disregarding aspect
- ratio. The preview pixmap disappears after the animation. It looks
- really broken and glitchy.
+ In Ubuntu 14.04, drag-to-maximize shows an incorrect preview animation
+ when dragging a window to the top bar or the sides. The preview
+ animation consists of the window pixmap scaled to the preview outline
+ size, disregarding aspect ratio. The preview pixmap disappears after the
+ animation. It looks really broken, confusing and glitchy.
Earlier Unity versions used a related effect, but with nearly completely
- transparent rendering, and fadeout of the pixmap with the animation,
- which was mostly okay. Looks like the translucent fading is broken, at
- the very least. IMHO scaling the window pixmap this way is not useful at
- all, though, because it isn't a proper preview of the window after
- scaling.
+ transparent windows pixmap rendering, and fadeout of the pixmap over the
+ animation duration, which was mostly okay. It looks like the translucent
+ fading is broken, at the very least.
+
+ IMHO scaling the window pixmap this way is not useful at all, though,
+ because it isn't a proper preview of the window after scaling. This
+ shouldn't be part of this bug, though. Unity should simply behave like
+ it previously did in Ubuntu 13.10.
I have put up a demo video here:
https://www.youtube.com/watch?v=k_Md_z0g4RE
** Description changed:
In Ubuntu 14.04, drag-to-maximize shows an incorrect preview animation
when dragging a window to the top bar or the sides. The preview
animation consists of the window pixmap scaled to the preview outline
size, disregarding aspect ratio. The preview pixmap disappears after the
animation. It looks really broken, confusing and glitchy.
Earlier Unity versions used a related effect, but with nearly completely
transparent windows pixmap rendering, and fadeout of the pixmap over the
animation duration, which was mostly okay. It looks like the translucent
fading is broken, at the very least.
IMHO scaling the window pixmap this way is not useful at all, though,
- because it isn't a proper preview of the window after scaling. This
- shouldn't be part of this bug, though. Unity should simply behave like
- it previously did in Ubuntu 13.10.
+ because it isn't a proper preview of the window after scaling. It might
+ be useful to discuss this elsewhere. For the moment, Unity should simply
+ behave like it previously did in Ubuntu 13.10.
I have put up a demo video here:
https://www.youtube.com/watch?v=k_Md_z0g4RE
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https://bugs.launchpad.net/bugs/1297978
Title:
Drag-to-maximize animation shows incorrect preview
Status in “unity” package in Ubuntu:
New
Bug description:
In Ubuntu 14.04, drag-to-maximize shows an incorrect preview animation
when dragging a window to the top bar or the sides. The preview
animation consists of the window pixmap scaled to the preview outline
size, disregarding aspect ratio. The preview pixmap disappears after
the animation. It looks really broken, confusing and glitchy.
Earlier Unity versions used a related effect, but with nearly
completely transparent windows pixmap rendering, and fadeout of the
pixmap over the animation duration, which was mostly okay. It looks
like the translucent fading is broken, at the very least.
IMHO scaling the window pixmap this way is not useful at all, though,
because it isn't a proper preview of the window after scaling. It
might be useful to discuss this elsewhere. For the moment, Unity
should simply behave like it previously did in Ubuntu 13.10.
I have put up a demo video here:
https://www.youtube.com/watch?v=k_Md_z0g4RE
To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1297978/+subscriptions
References