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[Bug 1297978] [NEW] Drag-to-maximize animation shows incorrect preview

 

Public bug reported:

I Ubuntu 14.04, drag-to-maximize shows an incorrect preview when
dragging a window to the top bar or the sides. The preview is simply the
window pixmap scaled to the preview outline, even disregarding aspect
ratio. The preview pixmap disappears after the animation. It looks
really broken and glitchy.

Earlier Unity versions used a related effect, but with nearly completely
transparent rendering, and fadeout of the pixmap with the animation,
which was mostly okay. Looks like the translucent fading is broken, at
the very least. IMHO scaling the window pixmap this way is not useful at
all, though, because it isn't a proper preview of the window after
scaling.

I have put up a demo video here:
https://www.youtube.com/watch?v=k_Md_z0g4RE

** Affects: unity (Ubuntu)
     Importance: Undecided
         Status: New

** Summary changed:

- Drag-to-maximize show incorrect preview with outline
+ Drag-to-maximize animation shows incorrect preview

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https://bugs.launchpad.net/bugs/1297978

Title:
  Drag-to-maximize animation shows incorrect preview

Status in “unity” package in Ubuntu:
  New

Bug description:
  I Ubuntu 14.04, drag-to-maximize shows an incorrect preview when
  dragging a window to the top bar or the sides. The preview is simply
  the window pixmap scaled to the preview outline, even disregarding
  aspect ratio. The preview pixmap disappears after the animation. It
  looks really broken and glitchy.

  Earlier Unity versions used a related effect, but with nearly
  completely transparent rendering, and fadeout of the pixmap with the
  animation, which was mostly okay. Looks like the translucent fading is
  broken, at the very least. IMHO scaling the window pixmap this way is
  not useful at all, though, because it isn't a proper preview of the
  window after scaling.

  I have put up a demo video here:
  https://www.youtube.com/watch?v=k_Md_z0g4RE

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