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[Bug 1431513] [NEW] Properly handle dismissal of first run shortcut overlay

 

Public bug reported:

A stop gap workaround has been put in place for bug #1313597, but the
proper fix is to use the input::Monitor when it merges.  See
https://code.launchpad.net/~3v1n0/unity/lockscreen-grabbing

** Affects: unity
     Importance: Medium
     Assignee: Marco Trevisan (Treviño) (3v1n0)
         Status: Confirmed

** Affects: unity (Ubuntu)
     Importance: Medium
     Assignee: Marco Trevisan (Treviño) (3v1n0)
         Status: Confirmed

** Also affects: unity (Ubuntu)
   Importance: Undecided
       Status: New

** Changed in: unity
       Status: New => Confirmed

** Changed in: unity (Ubuntu)
       Status: New => Confirmed

** Changed in: unity
   Importance: Undecided => Medium

** Changed in: unity (Ubuntu)
   Importance: Undecided => Medium

** Changed in: unity
     Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)

** Changed in: unity (Ubuntu)
     Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)

** Changed in: unity
    Milestone: None => 7.3.2

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https://bugs.launchpad.net/bugs/1431513

Title:
  Properly handle dismissal of first run shortcut overlay

Status in Unity:
  Confirmed
Status in unity package in Ubuntu:
  Confirmed

Bug description:
  A stop gap workaround has been put in place for bug #1313597, but the
  proper fix is to use the input::Monitor when it merges.  See
  https://code.launchpad.net/~3v1n0/unity/lockscreen-grabbing

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https://bugs.launchpad.net/unity/+bug/1431513/+subscriptions


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