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Message #29987
[Bug 1431513] [NEW] Properly handle dismissal of first run shortcut overlay
Public bug reported:
A stop gap workaround has been put in place for bug #1313597, but the
proper fix is to use the input::Monitor when it merges. See
https://code.launchpad.net/~3v1n0/unity/lockscreen-grabbing
** Affects: unity
Importance: Medium
Assignee: Marco Trevisan (Treviño) (3v1n0)
Status: Confirmed
** Affects: unity (Ubuntu)
Importance: Medium
Assignee: Marco Trevisan (Treviño) (3v1n0)
Status: Confirmed
** Also affects: unity (Ubuntu)
Importance: Undecided
Status: New
** Changed in: unity
Status: New => Confirmed
** Changed in: unity (Ubuntu)
Status: New => Confirmed
** Changed in: unity
Importance: Undecided => Medium
** Changed in: unity (Ubuntu)
Importance: Undecided => Medium
** Changed in: unity
Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)
** Changed in: unity (Ubuntu)
Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)
** Changed in: unity
Milestone: None => 7.3.2
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https://bugs.launchpad.net/bugs/1431513
Title:
Properly handle dismissal of first run shortcut overlay
Status in Unity:
Confirmed
Status in unity package in Ubuntu:
Confirmed
Bug description:
A stop gap workaround has been put in place for bug #1313597, but the
proper fix is to use the input::Monitor when it merges. See
https://code.launchpad.net/~3v1n0/unity/lockscreen-grabbing
To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1431513/+subscriptions
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