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OpenGL performance with Gala

 

Hi all:

I installed Limbo (an OpenGL game), and found that the animation is
extremely bad: there's a big delay between keystrokes and the FPS are
quite low.

I changed to gnome classic desktop (without desktop effects), and it
worked like a charm.

I presume that this is due to the well-known composite desktop problem,
where the window manager has to re-render each frame.

The question is: is there a way for fixing this in Gala, like KDE and
Gnome people did (AFAIK, by reparenting the full screen windows in order
to make them not-composite managed)?

Thanks.

-- 
Nos leemos
		         RASTER    (Linux user #228804)
raster@xxxxxxxxxxxxxx              http://www.rastersoft.com



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