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Message #01678
Re: OpenGL performance with Gala
If I remember correctly, Limbo runs inside of WINE (it's bundled with it, I
think). So, I think the problem may very well lie with WINE, but I'm not
sure.
Sincerely,
kroq-gar78
On Sun, Nov 4, 2012 at 1:56 PM, Sergio Costas <rastersoft@xxxxxxxxx> wrote:
> Hi all:
>
> I installed Limbo (an OpenGL game), and found that the animation is
> extremely bad: there's a big delay between keystrokes and the FPS are
> quite low.
>
> I changed to gnome classic desktop (without desktop effects), and it
> worked like a charm.
>
> I presume that this is due to the well-known composite desktop problem,
> where the window manager has to re-render each frame.
>
> The question is: is there a way for fixing this in Gala, like KDE and
> Gnome people did (AFAIK, by reparenting the full screen windows in order
> to make them not-composite managed)?
>
> Thanks.
>
> --
> Nos leemos
> RASTER (Linux user #228804)
> raster@xxxxxxxxxxxxxx http://www.rastersoft.com
>
>
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