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[Bug 1700859] Re: Some effects are still present when low-gfx mode is enabled

 

This bug was fixed in the package compiz -
1:0.9.12.3+16.04.20171116-0ubuntu1

---------------
compiz (1:0.9.12.3+16.04.20171116-0ubuntu1) xenial; urgency=medium

  [ Eleni Maria Stea ]
  * Added option to disable blend in grid plugin (LP: #1700859)
  * Move: add options for showing only the window shape (filled or not)
    (LP: #1700859)

  [ Alberts Muktupāvels ]
  * Ensure that surfaces used by metacity theme have device scale set to
    1 . (LP: #1530277) (LP: #1530277)
  * Use AnyPropertyType when getting _MOTIF_WM_HINTS property. (LP:
    #1702297)

  [ Martin Wimpress ]
  * mate: Avoid artefacts of Windows Thumbnail Previews (LP: #1606369)

  [ Marco Trevisan (Treviño) ]
  * move: damage all the border area in outline mode and ignore
    transparent colors (LP: #1700859)
  * grid: ignore alpha in colors when not blending, and fix animations
    (LP: #1700859)
  * resize: add support for disabling transparency and avoid over-
    damaging in outline mode (LP: #1700859)
  * Screen: add averageColor to get the current desktop average color
  * unity-lowgfx.ini: remove unsupported unity option

 -- Marco Trevisan (Treviño) <mail@xxxxxxxxx>  Thu, 16 Nov 2017 23:00:54
+0000

** Changed in: compiz (Ubuntu Xenial)
       Status: Fix Committed => Fix Released

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https://bugs.launchpad.net/bugs/1700859

Title:
  Some effects are still present when low-gfx mode is enabled

Status in Compiz:
  Fix Released
Status in compiz package in Ubuntu:
  Fix Released
Status in unity package in Ubuntu:
  Fix Released
Status in compiz source package in Xenial:
  Fix Released
Status in unity source package in Xenial:
  Fix Committed

Bug description:
  [Impact]
  · When moving a window we should just paint its shape, to save redraws.
  · Grid animation should be disabled even on fade-out.

  [Test Case]
  1. $ gsettings set com.canonical.Unity lowgfx true
  2. Move a window, make sure that just the shape is previewed.
  3. Move a window in a corner/edge of the screen, make sure the animation that starts is just the "color overlay".
  4. Open the Dash -> move the mouse over the launcher icon
  5. the saturation effect should be immediate

  [Potential Regression]
  Please make sure that the animations work properly when lowgfx == false

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