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Message #21635
[Bug 1700859] Re: Some effects are still present when low-gfx mode is enabled
This bug was fixed in the package unity - 7.4.5+16.04.20171201.3
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unity (7.4.5+16.04.20171201.3) xenial; urgency=medium
[ Marco Trevisan (Treviño) ]
* InputMonitor: add an unity class that monitors XInput2 events and
converts them to XEvent
* EdgeBarrierController: use InputMonitor to get the barrier events
instead of relying on its implementation
* DecorationsMenuLayout: use input monitor for menu scrubbing (LP:
#1614597)
* PanelView: use InputMonitor to track menu events
* LockScreenPanel: use InputMonitor events instead of mouse polling
for menu scrubbing
* MenuManager: add support for mouse trackers with triangle algorithm
support (LP: #1618405)
* PanelView: scale gradient refinement properly
* PanelService: don't allow to deactivate menus if they've been opened
too shortly
* LockScreenController: ignore icon_paths_changed signal in
menumanager for Lockscreen
* LockScreenController: use InputMonitor to get all the events and
hide the Blank Window (LP: #1321075)
* LockScreenController: use input monitor to get the events to switch
monitor (LP: #1316862)
* LauncherOptions: use track_obj to manage option changes (LP:
#1622995)
* UnityScreen: toggle gestures recognition on lock (LP: #1645507)
* GnomeSessionManager: add gcancellable to instance and use it for
calls with temporary proxies
* BackgroundSettings: use gnome-bg to generate textures with proper
scaling (LP: #1666359)
* UnityWindow: safely check validity of UnityWindow from scaled one
(LP: #1659847)
* Panel: ensure the menu-manager tracker is updated to match monitor
(LP: #1671432)
* compiz-profile-setter: tool to update the current profile and use in
systemd and Unity settings (LP: #1668950)
* BGHash, UnityScreen: get desktop averageColor from compiz
* Launcher: disable or reduce most icon effects on lowgfx (LP:
#1700859)
* PanelController: ensure we disconnect from signals on destruction
(LP: #1504870)
* tools: add migration script to set the default values for unity-
lowgfx profile
[ Andrea Azzarone ]
* Properly handle the file manager copy dialog in
FileManagerLauncherIcon and in StorageLauncherIcon. (LP: #1575452,
LP: #1609845)
* Correctly position the force quit dialog when scaling is different
than 1.0 (LP: #1637991)
* GnomeSession: Retrieve the session id using dbus if $XDG_SESSION_ID
is not set
* Round gtk scaling factor to closest integer. (LP: #1649736)
* Keep the screen locked if rebooting with autologin. (LP: #1600389)
* Use g_mkdir_with_parents instead of mkdir.
* Lockscreen: always draw the background-color in the lockscreen (LP:
#1702701)
* Refactor the way UserAuthenticator is created and passed around.
Handle failures to create new threads and fallback to a "Switch to
greeter..." button in case of failure. (LP: #1311316)
* Wait until the color buffer is cleared before suspending. (LP:
#1532508)
[ Kai-Heng Feng ]
* UnitySettings: If scale-factor is not set, find and set right scale
for HiDPI displays.
[ Eleni Maria Stea ]
* shouldn't create blur rectangles when there's no blur, skips the
blur rects processing in low gfx.
* removes lowgfx option from ccsm, reads the "lowgfx" gsetting (LP:
#1668950)
[ Nick Dedekind ]
* Fixed tooltip scaling issues. (LP: #1673950)
-- Marco Trevisan (Treviño) <mail@xxxxxxxxx> Fri, 01 Dec 2017 18:46:01
+0000
** Changed in: unity (Ubuntu Xenial)
Status: Fix Committed => Fix Released
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Matching subscriptions: Ubuntu 16.04 Bugs
https://bugs.launchpad.net/bugs/1700859
Title:
Some effects are still present when low-gfx mode is enabled
Status in Compiz:
Fix Released
Status in compiz package in Ubuntu:
Fix Released
Status in unity package in Ubuntu:
Fix Released
Status in compiz source package in Xenial:
Fix Released
Status in unity source package in Xenial:
Fix Released
Bug description:
[Impact]
· When moving a window we should just paint its shape, to save redraws.
· Grid animation should be disabled even on fade-out.
[Test Case]
1. $ gsettings set com.canonical.Unity lowgfx true
2. Move a window, make sure that just the shape is previewed.
3. Move a window in a corner/edge of the screen, make sure the animation that starts is just the "color overlay".
4. Open the Dash -> move the mouse over the launcher icon
5. the saturation effect should be immediate
[Potential Regression]
Please make sure that the animations work properly when lowgfx == false
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