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[Question #67460]: How to compile on a Mac

 

New question #67460 on igotu2gpx:
https://answers.launchpad.net/igotu2gpx/+question/67460

After a long break at programming, I'm trying to work out how to make use of the work done for the i-gotU. If someone could fill in any gaps I'd appreciate it.... I've not done dev on the Mac before but am familiar with Solaris/UNIX/C.

Mac 10.5.6, Intel iMac, Xcode 3.1.2 tools installed, boost 1.38.0 installed (std ./configure used - resulted in /usr/local install), Qt4.5.0 installed

The install file states:

To compile igotu2gpx, you need:
- qt4
- boost
- boost-program-options
- libusb
- chrpath (optional, makes it possible to run the program without installation)

So I have a compiler, I have qt4 and boost (which seems to include program-options). 

- libusb most recent version does not work on Mac so I instead used 0.1.12which installed in /usr/local/lib
- chrpath could not find this but as it's optional this should be okay??

So now what.. I tried qmake in igotu directory (prompt returns with no message) followed by make which returns with make: *** No targets specified and no makefile found.  Stop.

I' not sure if Qt Creator can/should be used or if the command line approach should work. I've not made any changes to include/path and wonder this would help and if so how should it be done?

Plenty of questions and I appreciate any feedback/pointers to tutorials. 


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