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Re: [PATCH] Fix vertical offset for multiline text in VRML exporter

 

Le 15/04/2014 16:45, Nick Østergaard a écrit :
> Greetings
> 
> After the fuzz with the multiline text's origin [1], this was not
> fixed in the VRML export, maybe also some other exporters, I have not
> tried those.
> 
> Here is a patch that applies the same method to the export_vrml.cpp as
> was done in rev 4577.
> 
> I am not sure if the (EDA_COLOR_T) cast should be there or not, I
> guess not. I also indented the arguments of the function calls around
> that area. I can't see exactly in the style guide if this is how it is
> supposed to be, but that is how it is done in almost all the other
> places I have looked.
> 
> I have tested this by importing to blender.
> 
> Regards
> Nick Østergaard
> 
> [1] https://bugs.launchpad.net/kicad/+bug/1263798

Committed, Thanks.

-- 
Jean-Pierre CHARRAS


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