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Message #13039
Re: [PATCH] Fix vertical offset for multiline text in VRML exporter
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To:
kicad-developers@xxxxxxxxxxxxxxxxxxx
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From:
Dick Hollenbeck <dick@xxxxxxxxxxx>
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Date:
Tue, 15 Apr 2014 10:49:34 -0500
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In-reply-to:
<CAOuK9LgqcX7buZXeWGUtXgPXQ9zz+kW8J=OReS9jrar-sbTJZQ@mail.gmail.com>
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User-agent:
Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Thunderbird/24.4.0
On 04/15/2014 09:45 AM, Nick Østergaard wrote:
> Greetings
>
> After the fuzz with the multiline text's origin [1], this was not
> fixed in the VRML export, maybe also some other exporters, I have not
> tried those.
>
> Here is a patch that applies the same method to the export_vrml.cpp as
> was done in rev 4577.
>
> I am not sure if the (EDA_COLOR_T) cast should be there or not, I
> guess not. I also indented the arguments of the function calls around
> that area. I can't see exactly in the style guide if this is how it is
> supposed to be, but that is how it is done in almost all the other
> places I have looked.
Wayne likes it that way. I don't. A year ago I changed uncrustify.cfg to use the former.
Either are acceptable to me, but with that approach, I find it eats too much whitespace
and forces stuff too far to the right.
Two tabs are what I use typically. This is a non-issue for this patch, since both are
acceptable.
I am not evaluating the patch.
>
> I have tested this by importing to blender.
>
> Regards
> Nick Østergaard
>
> [1] https://bugs.launchpad.net/kicad/+bug/1263798
>
>
>
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