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Message #13607
Re: [PATCH] VRML export rewritten
Le 08/06/2014 09:58, Cirilo Bernardo a écrit :
> I have rewritten the VRML export code so it shares the VRML
> construction code used by the idf2vrml tool.
>
> A number of cosmetic rendering defects have been fixed. Some
> cosmetic rendering defects still exist, but these also existed
> in the older exporter. The good news is that I now know what
> triggers these defects and that the issue is somewhere in the
> GLU tesselator's polygon merging code. The bad news is that I
> still can't produce these defects on demand, but I will look
> into schemes to bypass the problems. One possibility is to use
> KiCad's polygon routines as 3DView does; 3DView doesn't exhibit
> the same artifacts as the VRML exporter.
>
> The patch is in the file kicad_vrml_export.patch available from:
> https://github.com/cbernardo/kicad-patches
>
> The export code has been tested on all the KiCad demo projects and
> produces results which are as good as or better than the earlier code.
>
> This patch also includes a trivial patch to the IDF exporter code.
>
> - Cirilo
Thanks, Cirilo.
I committed you patch.
Your last Kicad Vrml export is rather good (using FreeCAD to see it).
--
Jean-Pierre CHARRAS
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