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Re: Damned the 'undefined global constructor order'

 

On 06/10/2014 11:31 AM, Lorenzo Marcantonio wrote:
> On Tue, Jun 10, 2014 at 10:04:36AM -0500, Dick Hollenbeck wrote:
>> 1) mask: uint64_t
>> 2) index (LAYER_NUM) enum, interchangeable with int in some contexts.
> 
> An enum IIRC is always implicitly convertable to an int.
> 
> These rules are really nasty, I'll need to try if it accept them. And
> anyway I'd wanted to avoid mask literals to avoid problems of any kind.
> 
> The function vs variable advantage is not that important... in fact if
> you use accessors at the end you always use functions to access values
> anyway.
> 
> BTW I once even seen a warning like 'You'd think that it's ok, but the
> C++ standard says it's not, so behaviour will be different than you
> think'. Like the precedence of << and >>, only more difficult to
> remember
> 
> C++99 is already way too complex, C++11 is.. well...unbelievely so.
> C++14 also will change some rules of C++11 in a not-exactly compatible
> way (since they discovered that the current constexpr is not useful in
> practice). And move constructor with member defaulting/deleting is
> ridiculous...
> 


I have voiced my concerns and offered my help.  It feels like my help is not welcome.

This puts you in bad spot, having been asked originally to write blueprint and get it
approved.

It also puts me in a bad spot because I don't feel like my help is welcome or really
wanted.  Generally at the first whiff of me sensing that my time is being wasted, I stop
doing it.






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