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Message #15802
Re: code for 3d model generator
Thanks Wayne, I'll create a branch on launchpad and keep people up to date
on developments.
- Cirilo
On Sun, Nov 16, 2014 at 2:19 AM, Wayne Stambaugh <stambaughw@xxxxxxxxxxx>
wrote:
> On 11/14/2014 6:38 PM, Cirilo Bernardo wrote:
> > For over 2 years I have maintained a project for generating VRML models
> > for use with KiCad.
> > ( See http://kicad3dmodels.sourceforge.net. ) The code includes basic
> > objects or tools
> > which can be used to describe parts using parametric models. I think if
> > the source can be
> > included in KiCad then more people will use it and perhaps even
> > contribute to extending
> > the code. If this sounds like a good idea, let me know and I will start
> > preparing the code for
> > inclusion in KiCad. This will take some time since I will have to review
> > the coding style and
> > modify the CMake files to integrate well with the KiCad source.
> >
> > I would propose to add these tools to the 'utils' source directory since
> > it is an independent tool.
> > Initial builds would have to be optional since the code has currently
> > only been tested on Linux;
> > one of the reasons I would like to move the source into KiCad is to get
> > more feedback on
> > cross-platform builds. Hopefully the tools will eventually run on all
> > supported platforms and can
> > become a default enabled tool in KiCad. One advantage of this parametric
> > modeling is that
> > much less memory is required to produce high quality models when
> > compared to the current
> > popular technique of manual modeling in Wings3D + conversion to VRML.
> > The current tools for
> > example have a number of Python scripts which can generate many
> > thousands of models.
> >
> > - Cirilo
> >
>
> Cirilo,
>
> I recommend that you push your changes to a separate branch on launchpad
> and submit a merger request so other developers can test and comment on
> you changes. Once there is enough developer support, the changes can be
> merged into the product branch. This is my preferred way of merging
> large change sets into the product branch. For small change sets,
> patches are preferred.
>
> Thanks,
>
> Wayne
>
>
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