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Re: Again with the glew on 10.10

 

I have not seen this issue, but I am using brew for glew.

Adam Wolf
Cofounder and Engineer
W&L
On Dec 10, 2014 6:52 PM, "Andy Peters" <devel@xxxxxxxxx> wrote:

> I must've done something evil to my build system, because I now get the
> following error when building the latest BZR:
>
> [ 46%] Building CXX object common/CMakeFiles/gal.dir/draw_panel_gal.cpp.o
> In file included from
> /Users/andy/Projects/kicad-build/kicad/common/draw_panel_gal.cpp:38:
> In file included from
> /Users/andy/Projects/kicad-build/kicad/include/gal/opengl/opengl_gal.h:34:
> /Users/andy/Projects/kicad-build/kicad/include/gal/opengl/shader.h:32:10:
> fatal error: 'GL/glew.h' file not found
> #include <GL/glew.h>
>
> This is on OS X 10.10.1 with the latest Xcode 6.1.1 and command-line tools.
>
> cmake -DUSE_WX_GRAPHICS_CONTEXT=OFF
>       -DUSE_WX_OVERLAY=ON
>       -DKICAD_SCRIPTING=OFF
>       -DKICAD_SCRIPTING_MODULES=OFF
>       -DKICAD_SCRIPTING_WXPYTHON=OFF
>       -DUSE_FP_LIB_TABLE=HARD_CODED_ON
>       -DBUILD_GITHUB_PLUGIN=OFF
>       -DCMAKE_INSTALL_PREFIX=../bin
>       -DCMAKE_OSX_DEPLOYMENT_TARGET=10.10
>
> -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk
>
> glew itself was built from git source and installed per their instructions.
>
> Any ideas?
>
> -a
>
>
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