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Message #16042
Again with the glew on 10.10
I must've done something evil to my build system, because I now get the following error when building the latest BZR:
[ 46%] Building CXX object common/CMakeFiles/gal.dir/draw_panel_gal.cpp.o
In file included from /Users/andy/Projects/kicad-build/kicad/common/draw_panel_gal.cpp:38:
In file included from /Users/andy/Projects/kicad-build/kicad/include/gal/opengl/opengl_gal.h:34:
/Users/andy/Projects/kicad-build/kicad/include/gal/opengl/shader.h:32:10: fatal error: 'GL/glew.h' file not found
#include <GL/glew.h>
This is on OS X 10.10.1 with the latest Xcode 6.1.1 and command-line tools.
cmake -DUSE_WX_GRAPHICS_CONTEXT=OFF
-DUSE_WX_OVERLAY=ON
-DKICAD_SCRIPTING=OFF
-DKICAD_SCRIPTING_MODULES=OFF
-DKICAD_SCRIPTING_WXPYTHON=OFF
-DUSE_FP_LIB_TABLE=HARD_CODED_ON
-DBUILD_GITHUB_PLUGIN=OFF
-DCMAKE_INSTALL_PREFIX=../bin
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.10
-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk
glew itself was built from git source and installed per their instructions.
Any ideas?
-a
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